Race

Goblin

How to get it

Offering reward

Earn the Common tier 10 offering reward during EA Season 10.

Applies to

Changelog

PatchWhat ChangedDate
ChangedHotfix #128-1Fixed an issue where an item receipt notification could appear even when the Goblin Recovery was at 0%. The price of the Gold Coin Pouch sold by the Goblin Smuggler has been reduced from 500 to 200.Oct 16, 2026
ChangedEarly Access Season #11Fixed an issue in The Ashen Range - Goblin Cave's Goblin Maze A module where spiders could become stuck at the end of a ramp and be unable to move. Fixed an issue in The Ashen Range - Goblin Cave's Cavern Lake A module where Little Toads could attack players immediately after spawning at certain spawn locations. An in-game merchant system has been added. Search for Goblin Smugglers in their hidden hideouts and trading locations throughout the dungeons to purchase items you need. Loot Goblins no longer appear in dungeons. The chance of recovering equipment based on Goblin Affinity has been reduced. Both Normal and High Roller dungeons now use the following rates for each Affinity tier: 0/10/20/30/40/45/50%.Oct 9, 2026
ChangedHotfix #127Fixed an issue in The Goblin Cave - Firedeep where Dwarves could be blocked by rosters while moving and fail to approach players. Fixed an issue in The Goblin Cave - Firedeep where an EscFape Portal spawning in the Dwarven Lockway module could overlap with the Resurrection Altar. Midnight Stag, Loot Goblin, and Flame Butterfly are now immune to the effects of Taming Shot.Sep 29, 2026
ChangedHotfix #126Fixed an issue where portals generated in The Ashen Range - Goblin Cave could spawn overlapping with walls. Fixed an issue where items recovered through Dungeon Recovery, Goblin Recovery, or Dungeon Express would fail to receive the latest item property changes from the current patch. Loot Goblin rewards have been increased. The chance of obtaining higher-rarity Stolen Goods has been increased, Gold Containers are now guaranteed to provide at least a Gold Coin Pouch, and the number of Treasure Hoards and Gems dropped has been increased from 2 to 5.Sep 18, 2026
ChangedHotfix #123Fixed an issue where the character might fail to spawn after loading when traveling from Goblin Cave to Firedeep, displaying only the waiting room screen.Aug 13, 2026
ChangedHotfix #121Fixed an issue where the quantity of stackable items might not be counted toward Loot Goblin scores in the Hall of Fame. Added Little Toads to certain modules in the Goblin Caves.Jul 30, 2026
ChangedHotfix #120Fixed an issue where players could become unable to escape after defeating the Fire Colossus in Firedeep of The Goblin Cave.Jul 23, 2026
ChangedEarly Access Season #10Goblin Recovery recovery rates are now displayed in the game mode descriptions.Jul 17, 2026
ChangedHotfix #118Increased the base Goblin recovery rate at 0 Affinity from 0% to 40% in both Normal and High-Roller Dungeons. Increased Goblin recovery rates at certain Affinity levels.Jun 25, 2026
ChangedHotfix #113Fixed an issue where the cable of the escape elevator could appear broken when descending in the Lava Crossway module of the Goblin Caves - Firedeep.Apr 16, 2026
ChangedHotfix #112The maximum chance of Goblin recovery based on affinity in High-Roller has been increased from 50% to 80%.Apr 3, 2026
ChangedHotfix #109This update focuses on streamlining the player experience. We’ve added more “quality of life” features related to the quest system along with making several quests more accessible. We’ve also improved the Goblin Recovery system so he’ll hold onto recovered items for a slightly longer time, which should reduce the missed chances of lost items. Increased the duration that the Goblin Merchant will hold onto recovered items from the ‘Goblin Recovery’ feature to make it more convenient for players.Feb 26, 2026
ChangedHotfix #108Fixed an issue where players could escape the Goblin Cave – Goblin Maze B module using the Sorcerer’s Electric Dash without using a proper escape method. This week marks the opening of the Goblin Merchant quest lines. Please note that improving your affinity with the Goblin Merchant means he will be more apt to recover your gear from the Normal and High-Roller modes. Improving your affinity with him will also reduce the costs when retrieving those items from him. As a reminder, the Goblin Merchant will only recover items that are ‘Uncommon’ grade or higher and only Armors, Rings, Pendants, Cloaks, Primary and Secondary Weapons, Lanterns, and Instruments. Other item types are not eligible for recovery.Feb 12, 2026
ChangedHotfix #107Fixed an issue where there could be holes in the Goblin Town A module of Goblin Caves. Fixed an issue where players could get stuck on certain stairs in the Anvil Outpost module of The Goblin Caves – The Firedeep. Fixed an issue where a Pickaxe could be floating in the Lava Crossway module of The Goblin Caves – The Firedeep. Fixed an issue where the interaction UI would remain on the screen when interacting with monsters in The Goblin Caves – The Firedeep. Fixed an issue where accessories could be purchased from the Goblin Merchant.Feb 5, 2026
ChangedEarly Access Season #8Enter the Firedeep – Dark and Darker Season 8 descends into the depths with Firedeep, the newly revealed second floor of the Goblin Caves. This lava-filled dungeon is shaped by molten rivers, collapsing stones, and crushing heat that turns every expedition into a fight for survival. The Firedeep has been added to the Goblin Caves. An additional escape elevator has been added to the Goblin Caves. The Goblin Merchant will recover items based on your affinity to him. For the PvE Dungeons he will always return your lost loot when possible. For the Normal and HR Dungeons you’ll need to increase your affinity improve your changes of a goblin recovery. You’ll start at zero but each bump in affinity will improve your odds of getting back lost gear.Jan 29, 2026
ChangedHotfix #102Fixed an issue in the Goblin Caves – Stone Graves A module where players could see through walls when hugging certain walls. Fixed an issue in the Goblin Caves (High-Roller) Mole Tunnel module where random portals could spawn embedded inside walls.Dec 9, 2025
ChangedHotfix #100Fixed an issue in the Goblin Caves – Cave Tombs where the ceiling in a specific location would appear detached. Fixed an issue in the Goblin Caves – Cave Altar B module where players could exit the map through a hole.Nov 20, 2025
ChangedHotfix #97The chance to enter the High-Roller Goblin Caves has been increased while the chance to enter the High-Roller Frost Mountain has been decreased.Oct 16, 2025
ChangedEarly Access Season #7Fixed an issue in Goblin Cave, within Goblin Town A and B modules, where only certain classes could climb the terrain.Sep 24, 2025
ChangedHotfix #95Fixed an issue where the portcullis would close after escaping from the Goblin Cave.Aug 28, 2025
ChangedHotfix #92The Goblin Caves are now designated as the ‘Solos’ dungeon for ‘Normal’ and ‘HR’ modes. Parties are no longer supported in these modes. Going forward, our plan is to balance the dungeon locales to better fit their designated modes. For instance, this hotfix we’ve lowered the amount of loot that can be obtained from the Goblin Cave hoards to better match solo adventures. We will continue to make dungeon specific balance changes based on player behavior. We also hope that the additional incentives we roll out for solo and duo players in the future won’t just constraint them to their own dungeons. Goblin Cave - SolosJul 25, 2025
ChangedHotfix #88Fixed an issue where players could be killed by the kill volume in Cave Town A of the Goblin Cave under certain conditions.Jun 26, 2025
ChangedHotfix #87Fixed an issue where unintended tiers of Trolls could spawn in various modes in Goblin Cave. Fixed an issue where Wardweed placed in a specific Goblin Cave module could float in the air.Jun 5, 2025
ChangedHotfix #86Fixed an issue where movement speed reduction immunity was not applied when hit by a Goblin Mage while using the Breakthrough. Fixed an issue where the sound for disarming the Flame Spout trap in the Goblin Caves did not match the other disarming sounds.May 23, 2025
ChangedHotfix #85Fixed an issue where the module names for Goblin Cave Cave Altar A and B might not display properly. Fixed an issue where Mystical Gem items might not drop in the Goblin Caves dungeon.May 9, 2025
ChangedHotfix #83Fixed abnormal ore spawn rates in the Goblin Mine module. Fixed an issue where the torch in Goblin Cave - Cave Altar A module could appear floating in the air.Apr 17, 2025
ChangedHotfix #80This update continues the expansion of the Random Dungeon system. The Random Dungeon system have now been applied to both the Ruins and Goblin Cave dungeons. We have also added numerous new modules to various locales. This update also adds more class content as we flesh out of the Sorcerer class with new perks and spells. Fixed an issue where some ground monsters in Goblin Cave might not move properly. Fixed an issue where Druid's Rat Form could be used to move outside the map at certain locations in Goblin Cave. Fixed an issue in the Goblin Cave Ants Nest module where players could pass through a specific wall. Improved the background of the Goblin Cave rope exit. Changed Goblin Cave to a Random Dungeon.Mar 7, 2025
ChangedHotfix #77Fixed an issue where the Goblin Recovery would not work when a player died while a teammate escaped normally.Jan 17, 2025
ChangedHotfix #76Fixed an issue where Goblins would not attack the player.Jan 10, 2025
ChangedHotfix #75Fixed an issue where arrows could remain in the air in the center of the Goblin map for a long time. Fixed an issue where Goblin Recovery might not work when moving floors.Dec 27, 2024
ChangedEarly Access Season #5Fixed an issue where monsters could get stuck in certain locations in the Goblin Cave Goblin Prison B module. Fixed an issue in Goblin Cave Valley A module where the player could get stuck behind the Resurrection Altar. Fixed an issue where monsters could immediately attack players in some spawn locations in Goblin Cave. Fixed an issue where it was possible to enter gaps in the wall and floor at certain locations in the Goblin Cave Cave Maze module. Fixed an issue where players could get stuck between lanterns in certain locations in the Goblin Cave Cave Maze module. Fixed an issue where players could get stuck in certain locations in the Goblin Cave Cavern Lake module.Dec 18, 2024
ChangedHotfix #70Fixed an issue where players could be attacked directly upon spawning in certain areas in the Goblin CaveNov 14, 2024
ChangedHotfix #66Fixed an issue where monsters could recognize you and attack you during spawn in the Goblin Caves. Fixed an issue where some escape ropes in the Goblin Caves could intermittently come down earlier than the designated time.Oct 4, 2024
ChangedHotfix #54Fixed an issue where the rope sound in the Goblin Cave was muffled.Jun 21, 2024
ChangedHotfix #53The treasure in Goblin Cave's Vault now spawns after immediately killing both Troll and Cyclops.Jun 14, 2024
ChangedHotfix #51In addition to the Free-to-Play accounts, we have added several upcoming updates for a quick check before we start the new season. Our goal with the changes is to make the game a little more forgiving during the learning stages and make unwinnable situations less frequent for the new season. In matching this spirit, we have begun removing the circle from the maps, starting with the Goblin Caves. Additionally, we have started adding some quality of life and better onboarding features as we prepare for the new wipe. New session rules and escape methods have been added to the Goblin Caves.Jun 4, 2024
ChangedHotfix #44Fixed an issue where certain areas of Goblin Cave could be accessed through fireball jump. Fixed an issue where the Goblin Mage's staff animation looked strange when he died.Apr 25, 2024
ChangedHotfix #43Fixed an issue where characters could fall through gaps in certain spots in the Goblin Cave.Apr 18, 2024
ChangedHotfix #39Fixed an issue where the item drop rate in the High-Roller Goblin Caves central valut was set to the previous season's balance. The Hoard in the central vault of Goblin Caves has been removed.Mar 29, 2024
ChangedHotfix #38We've adjusted several key aspects of the game, reducing the required experience points for leveling up slightly and increasing the gold acquisition rate in normal gameplay to maintain players' sustained interest. Additionally, to provide more diverse content, we've expanded the Goblin Caves to a 5x5 layout. From now on, The Goblin Caves will be tested as 5x5. The normal version of the 5x5 Goblin Caves also offers dual bosses and special rewards.Mar 28, 2024
ChangedHotfix #37Fixed an issue where rewards were set too low relative to the Goblin Caves 01 layout. Fixed an issue where a fixed escape was not displayed on the Goblin Caves minimap.Mar 20, 2024
ChangedHotfix #34Our investments in improving the technical quality of the game have finally started to pay off. This hotfix addresses numerous lingering technical issues and bugs. We have implemented several fixes that should noticeably improve the stability of the servers and overall performance of the game. You should notice a lot less micro-stutter and rubber-banding, even in the infamous Goblin Caves. We have also implemented additional logic to make life a little more difficult for teamers. This is our first integrated salvo against teamers as we start to incorporate more automated features to battle this scourge. After experimenting with the map rotation tests, the community has made their voice loud and clear. Based on your feedback we have decided to allow all party types to choose from any of the map locales. We look forward to a concerted marketing push at the start of the wipe to help fill these additional matchmaking pools.Feb 29, 2024
ChangedHotfix #33Fixed an issue where the character's backface could be exposed when entering the Goblin Caves. Fixed an issue where the portal would not spawn around the final circle in the final phase of Goblin Caves.Feb 22, 2024
ChangedHotfix #28We also noticed that the new larger Goblin Cave map suffered from severe performance issues. This hotfix rolls out several performance optimizations and addresses the overall monster density of the Goblin Caves for a much smoother experience. Fixed a bug in the Goblin Caves where certain static exits would never open. Several performance optimizations for the Goblin Caves. Reduced the monster density for the Goblin Caves.Jan 11, 2024
ChangedHotfix #27We hope everyone had a happy holiday and a happy new year! We have updated the Goblin Caves and Ruins map as we continue our test with the experimental map rotation system. The new Goblin Caves encompasses a larger cave network accommodating more adventurers per session and houses two bosses. The updated Ruins now have red portals and red staircases that lead down to the Howling Crypts and Inferno. Updated the rotating map pool with the new Goblin Caves. The new Goblin Caves is a larger map that houses both the Cave Troll and the Cyclops. Added the Elite Cyclops boss to the High-Roller Goblin Caves.Jan 5, 2024
AddedHotfix #22The hotfix also includes several adjustments to the Adventure Tier system. We have now added the HR Ruins map to World map. Please note that this is the first iteration of the HR Ruins and we will continue to upgrade it with the Elite and Nightmare creatures. The AP entrance fees have also been adjusted for each of the maps. We have also updated how AP is calculated for parties with AP earned for adventuring and killing monsters in the dungeons evenly distributed among the party members. The ‘treasure’ portion of the AP score is still calculated individually. AP earned for PvP kills has also been slightly increased. Finally, we have added the missing Goblin Cave layouts to the HR Goblin Cave rotation. The Goblin Caves : Normal layouts have been added to the Goblin Caves : High-Roller.Nov 30, 2023