Patch
Hotfix #43
Patch Notes
Hi, Adventurers.
We realized that in order to properly expand the bag and implement the quiver we talked about a long time ago, we would have to rework the inventory system that was hastily implemented to meet the Alpha Playtest schedule. And we've been working on it for a while and were trying to get it done in May. Because of that side effect, today's problem arose.
We will work harder to prevent these problems from occurring. Once this rework is completed, we expect to be able to provide more expanded features more reliably and quickly in the future.
We apologize for any inconvenience caused due to this issue.
Lastly, in order to deliver even a little joy to players, we plan to provide 3 Bluestone Shards to all players along with this maintenance. Thank you.
IRONMACE
Changes:
- Fixed an issue that could cause a crash when the client exited.
- Fixed an issue where other classes equipped with the Fighter's Weapon Mastery would also receive a penalty when using the class' default available weapon.
- Fixed an issue where poison damage could not be removed when hit by an enemy using the Poisoned Weapon, Over Healing and the Shadow Touch perk.
- Fixed an issue where Rogue's Pickpocket would work in basecamps.
- Fixed an issue where characters could fall through gaps in certain spots in the Goblin Cave.
- Fixed an issue where players could retain items if they were resurrected through the Altar of Sacrifice in a dungeon.
- Fixed an issue where quests that required escaping from a dungeon after using an item could be completed without escaping.