Class
Sorcerer
The Sorcerer is a master of the elements and can weave together multiple spells to devastating results. With an innate aptitude for magic, they can cast spells using their bare hands.
Base Stats
Perks 11
Skills 2
Spells 29
Tier 11 Cost
Tier 55 Cost
Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Hotfix #124 | Sorcerer | Aug 21, 2026 |
| Changed | Hotfix #123 | Sorcerer | Aug 13, 2026 |
| Changed | Hotfix #120 | Fixed an issue where the Sorcerer's spellcasting wind-up animation, in which they extend their hand forward before casting, might not be visible to other players. | Jul 23, 2026 |
| Changed | Early Access Season #10 | Changed how the spell, music, transformation, and emote selection wheels are canceled. Moving the cursor to the center of the wheel cancels the current selection. Since the center is selected by default when opening the wheel, opening and immediately closing it will now cancel the selection. This change also allows Sorcerers to cast spells from each hand while holding magic weapons. | Jul 17, 2026 |
| Changed | Hotfix #118 | Sorcerer | Jun 25, 2026 |
| Changed | Hotfix #117 | Fixed an issue where a Sorcerer could escape outside the map by using Electric Dash at a specific location within the Wheel module in The Forgotten Castle - Crypt. | Jun 11, 2026 |
| Changed | Hotfix #115 | Sorcerer | May 14, 2026 |
| Changed | Early Access Season #9 | Sorcerer | Apr 28, 2026 |
| Changed | Hotfix #112-1 | Fixed an issue where the Sorcerer’s Glaciate could bypass the Tier 1 cooldown. | Apr 9, 2026 |
| Changed | Hotfix #112 | Fixed an issue where Sorcerer’s Flamethrower damage might not be applied correctly. | Apr 3, 2026 |
| Changed | Hotfix #111 | Fixed an issue where the Fire Colossus would not target a Sorcerer’s summoned creature. | Mar 20, 2026 |
| Changed | Hotfix #110 | Fixed an issue where the Burn damage (modifier) for the Sorcerer’s Flame Strike was not displayed. | Mar 6, 2026 |
| Changed | Hotfix #108 | Fixed an issue where players could escape the Goblin Cave – Goblin Maze B module using the Sorcerer’s Electric Dash without using a proper escape method. | Feb 12, 2026 |
| Changed | Hotfix #107 | Sorcerer | Feb 5, 2026 |
| Changed | Early Access Season #8 | Sorcerer | Jan 29, 2026 |
| Changed | Hotfix #102 | The Sorcerer’s Innate Talent now grants 15% additional casting speed when casting unarmed, and its magical power has been adjusted from 7 to 5. | Dec 9, 2025 |
| Changed | Hotfix #101 | Increased the Sorcerer’s Plasma Blast channeling time from 3 → 4 seconds. | Nov 27, 2025 |
| Changed | Hotfix #100 | Fixed an issue in The Forgotten Castle – Crypt Death Hall module where players could exit the map using the Sorcerer’s Electric Dash. | Nov 20, 2025 |
| Changed | Hotfix #98 | For Sorcerer, the cooldown reduction bonus of Elemental Fury has been decreased from 0.75% to 0.5%, and the move speed bonus has been decreased from 0.1% to 0.05%. | Oct 23, 2025 |
| Changed | Hotfix #97 | Sorcerer | Oct 16, 2025 |
| Changed | Early Access Season #7 | Fixed an issue where Sorcerer’s Lightning Mastery could bounce back to the caster. | Sep 24, 2025 |
| Changed | Hotfix #90 | Fixed an issue where the VFX of the Sorcerer's Mud Shield could display incorrectly. | Jul 10, 2025 |
| Changed | Hotfix #89-1 | Fixed an issue where Sorcerer's Water Bolt could cause damage incorrectly. | Jul 4, 2025 |
| Changed | Hotfix #89 | Fixed an issue where the Ice Giant Spider could fall to the ground while stuck in a suspended pose after being hit by a Sorcerer's Windblast. | Jul 3, 2025 |
| Changed | Hotfix #86-1 | Fixed an issue where the Sorcerer’s Aqua Prison might not restrict the target’s movement. | May 29, 2025 |
| Changed | Hotfix #85-1 | Updated the Sorcerer’s Time Distortion ability and icon. | May 15, 2025 |
| Changed | Hotfix #85 | Updated the Sorcerer’s Time Distortion ability and icon. | May 9, 2025 |
| Changed | Hotfix #82 | Changed Sorcerer’s Levitation in Adventure Mode to now be self-cast. It can no longer be cast on other players. | Apr 11, 2025 |
| Changed | Early Access Season #6 | Fixed an issue where Sorcerers could use Electric Dash to cross unopened drawbridges. | Apr 10, 2025 |
| Changed | Hotfix #81-2 | Sorcerer | Mar 27, 2025 |
| Changed | Hotfix #81 | Fixed an issue where the cooldown reduction after resting with the Sorcerer’s spells might not synchronize properly with the spell selection UI. | Mar 20, 2025 |
| Changed | Hotfix #80-2 | Fixed an issue where Sorcerer’s ManaFlow stacks could cause VFX to be duplicated. | Mar 13, 2025 |
| Changed | Hotfix #80 | This update continues the expansion of the Random Dungeon system. The Random Dungeon system have now been applied to both the Ruins and Goblin Cave dungeons. We have also added numerous new modules to various locales. This update also adds more class content as we flesh out of the Sorcerer class with new perks and spells. | Mar 7, 2025 |
| Changed | Hotfix #79 | Fixed an issue where Sorcerer's actions after bare-hand casting might not be affected by Action Speed. | Feb 13, 2025 |
| Changed | Hotfix #78 | Fixed an issue where using the Sorcerer's Thorn of Earth underwater would cause effects other than thorns to appear above the water surface. | Jan 24, 2025 |
| Changed | Hotfix #77 | Fixed an issue where game stuttering could occur when Sorcerer Apex of Sorcery is equipped. | Jan 17, 2025 |
| Changed | Hotfix #76 | The recent wipe added multiple large systems which introduced a lot of smaller bugs and instabilities. We’ve focused this update on bug fixes and improving overall stability. We’ve also had time to digest the new Sorcerer class and the current game state to introduce several balance changes. We have been working in the background on improvements to the continuous matchmaking along with augmenting the random dungeon system and should have progress to show you soon. We thank you for your support and see you in the dungeons! | Jan 10, 2025 |
| Changed | Hotfix #75 | Fixed missing explanation for the 25% cooldown reduction penalty in the Sorcerer’s Spell Sculpting. This cooldown penalty applies only to spells with an AoE component, for example: Lightning Sphere. | Dec 27, 2024 |
| Changed | Hotfix #74 | This hotfix addresses several high priority issues as we begin tuning the Sorcerer and the Continuous Matchmaking features. We have scaled back the power of Sorcerer spells and perks that were too excessive. The update also fixes a setting with the Continuous Matchmaking that allowed players to spawn too closely to other players and monsters upon loading into the dungeons. Now that that issue is fixed, we will continue to monitor our logs and will adjust various factors such as the cutoff time for when new players can enter a session and number of players per floor. Please note that the values for these settings were set aggressively for the initial iteration so we could gauge the extremes. We’d also like to clarify that going down a level does NOT transfer you to a higher gear score session. The gear score of your initial dungeon will always determines the matchmaking pool until you exit that dungeon series. We encourage looting and trying to gain a gear score advantage on the upper floors as we believe there should always be a risk/reward consideration on when you go down a floor. We thank you for your patience and we’ll see you in the dungeons! | Dec 20, 2024 |
| Added | Early Access Season #5 | This season introduces the new Sorcerer class. The sorcerer is a master of the elements and can weave together multiple spells to devastating results. Please note that the current implementation is a work in progress as we build on offering a unique spell casting experience. | Dec 18, 2024 |








































