Changed this patch

Class

Sorcerer

The Sorcerer is a master of the elements and can weave together multiple spells to devastating results. With an innate aptitude for magic, they can cast spells using their bare hands.

Base Stats

Perks 11

Skills 2

Spells 29

Changelog

PatchWhat ChangedDate
ChangedHotfix #124SorcererAug 21, 2026
ChangedHotfix #123SorcererAug 13, 2026
ChangedHotfix #120Fixed an issue where the Sorcerer's spellcasting wind-up animation, in which they extend their hand forward before casting, might not be visible to other players.Jul 23, 2026
ChangedEarly Access Season #10Changed how the spell, music, transformation, and emote selection wheels are canceled. Moving the cursor to the center of the wheel cancels the current selection. Since the center is selected by default when opening the wheel, opening and immediately closing it will now cancel the selection. This change also allows Sorcerers to cast spells from each hand while holding magic weapons.Jul 17, 2026
ChangedHotfix #118SorcererJun 25, 2026
ChangedHotfix #117Fixed an issue where a Sorcerer could escape outside the map by using Electric Dash at a specific location within the Wheel module in The Forgotten Castle - Crypt.Jun 11, 2026
ChangedHotfix #115SorcererMay 14, 2026
ChangedEarly Access Season #9SorcererApr 28, 2026
ChangedHotfix #112-1Fixed an issue where the Sorcerer’s Glaciate could bypass the Tier 1 cooldown.Apr 9, 2026
ChangedHotfix #112Fixed an issue where Sorcerer’s Flamethrower damage might not be applied correctly.Apr 3, 2026
ChangedHotfix #111Fixed an issue where the Fire Colossus would not target a Sorcerer’s summoned creature.Mar 20, 2026
ChangedHotfix #110Fixed an issue where the Burn damage (modifier) for the Sorcerer’s Flame Strike was not displayed.Mar 6, 2026
ChangedHotfix #108Fixed an issue where players could escape the Goblin Cave – Goblin Maze B module using the Sorcerer’s Electric Dash without using a proper escape method.Feb 12, 2026
ChangedHotfix #107SorcererFeb 5, 2026
ChangedEarly Access Season #8SorcererJan 29, 2026
ChangedHotfix #102The Sorcerer’s Innate Talent now grants 15% additional casting speed when casting unarmed, and its magical power has been adjusted from 7 to 5.Dec 9, 2025
ChangedHotfix #101Increased the Sorcerer’s Plasma Blast channeling time from 3 → 4 seconds.Nov 27, 2025
ChangedHotfix #100Fixed an issue in The Forgotten Castle – Crypt Death Hall module where players could exit the map using the Sorcerer’s Electric Dash.Nov 20, 2025
ChangedHotfix #98For Sorcerer, the cooldown reduction bonus of Elemental Fury has been decreased from 0.75% to 0.5%, and the move speed bonus has been decreased from 0.1% to 0.05%.Oct 23, 2025
ChangedHotfix #97SorcererOct 16, 2025
ChangedEarly Access Season #7Fixed an issue where Sorcerer’s Lightning Mastery could bounce back to the caster.Sep 24, 2025
ChangedHotfix #90Fixed an issue where the VFX of the Sorcerer's Mud Shield could display incorrectly.Jul 10, 2025
ChangedHotfix #89-1Fixed an issue where Sorcerer's Water Bolt could cause damage incorrectly.Jul 4, 2025
ChangedHotfix #89Fixed an issue where the Ice Giant Spider could fall to the ground while stuck in a suspended pose after being hit by a Sorcerer's Windblast.Jul 3, 2025
ChangedHotfix #86-1Fixed an issue where the Sorcerer’s Aqua Prison might not restrict the target’s movement.May 29, 2025
ChangedHotfix #85-1Updated the Sorcerer’s Time Distortion ability and icon.May 15, 2025
ChangedHotfix #85Updated the Sorcerer’s Time Distortion ability and icon.May 9, 2025
ChangedHotfix #82Changed Sorcerer’s Levitation in Adventure Mode to now be self-cast. It can no longer be cast on other players.Apr 11, 2025
ChangedEarly Access Season #6Fixed an issue where Sorcerers could use Electric Dash to cross unopened drawbridges.Apr 10, 2025
ChangedHotfix #81-2SorcererMar 27, 2025
ChangedHotfix #81Fixed an issue where the cooldown reduction after resting with the Sorcerer’s spells might not synchronize properly with the spell selection UI.Mar 20, 2025
ChangedHotfix #80-2Fixed an issue where Sorcerer’s ManaFlow stacks could cause VFX to be duplicated.Mar 13, 2025
ChangedHotfix #80This update continues the expansion of the Random Dungeon system. The Random Dungeon system have now been applied to both the Ruins and Goblin Cave dungeons. We have also added numerous new modules to various locales. This update also adds more class content as we flesh out of the Sorcerer class with new perks and spells.Mar 7, 2025
ChangedHotfix #79Fixed an issue where Sorcerer's actions after bare-hand casting might not be affected by Action Speed.Feb 13, 2025
ChangedHotfix #78Fixed an issue where using the Sorcerer's Thorn of Earth underwater would cause effects other than thorns to appear above the water surface.Jan 24, 2025
ChangedHotfix #77Fixed an issue where game stuttering could occur when Sorcerer Apex of Sorcery is equipped.Jan 17, 2025
ChangedHotfix #76The recent wipe added multiple large systems which introduced a lot of smaller bugs and instabilities. We’ve focused this update on bug fixes and improving overall stability. We’ve also had time to digest the new Sorcerer class and the current game state to introduce several balance changes. We have been working in the background on improvements to the continuous matchmaking along with augmenting the random dungeon system and should have progress to show you soon. We thank you for your support and see you in the dungeons!Jan 10, 2025
ChangedHotfix #75Fixed missing explanation for the 25% cooldown reduction penalty in the Sorcerer’s Spell Sculpting. This cooldown penalty applies only to spells with an AoE component, for example: Lightning Sphere.Dec 27, 2024
ChangedHotfix #74This hotfix addresses several high priority issues as we begin tuning the Sorcerer and the Continuous Matchmaking features. We have scaled back the power of Sorcerer spells and perks that were too excessive. The update also fixes a setting with the Continuous Matchmaking that allowed players to spawn too closely to other players and monsters upon loading into the dungeons. Now that that issue is fixed, we will continue to monitor our logs and will adjust various factors such as the cutoff time for when new players can enter a session and number of players per floor. Please note that the values for these settings were set aggressively for the initial iteration so we could gauge the extremes. We’d also like to clarify that going down a level does NOT transfer you to a higher gear score session. The gear score of your initial dungeon will always determines the matchmaking pool until you exit that dungeon series. We encourage looting and trying to gain a gear score advantage on the upper floors as we believe there should always be a risk/reward consideration on when you go down a floor. We thank you for your patience and we’ll see you in the dungeons!Dec 20, 2024
AddedEarly Access Season #5This season introduces the new Sorcerer class. The sorcerer is a master of the elements and can weave together multiple spells to devastating results. Please note that the current implementation is a work in progress as we build on offering a unique spell casting experience.Dec 18, 2024