Patch
Hotfix #37
Patch Notes
Hi Adventurers!
We have prepared Hotfix #37 to fix known issues and make balance adjustments.
We would like to push for changes to some marginalized classes in line with strengthening item modifiers. This adjustment will continue for the time being.
Additionally, a new High-Roller Adventurer Rank season begins with the adjusted AP balance. It starts on March 22nd (UTC 0). We ask for your participation. See you in the dungeon!
IRONMACE
Changes:
- Fixed an issue where left-click or right-click could sometimes be entered automatically.
- Fixed an issue where arrow models could remain on screen when canceling a bow reload.
- Fixed an issue where a revived player's skills would display as the skills of the player who resurrected them.
- Fixed an issue where Rogue's stealth sound would be heard by third-person targets.
- Fixed an issue where the stealth status of Rogues who were not party members could be seen while spectating.
- Fixed an issue where the Warlock's Shadow Touch would also apply when throwing a torch to hit an enemy.
- Fixed an issue where players could be hit by melee attacks immediately after using the Warlock's Phantomize.
- Fixed an issue where the cloak skin could come off when restarting the client.
- Fixed an issue where the effect of a torch falling on the ground was not displayed as a changed effect.
- Fixed an issue where all attribute options for Chest and Legs armor were fixed to 2.
- Fixed an issue where Ale wasn't actually inside it.
- Fixed an issue where the Campfire sound was not output.
- Fixed an issue in the CaveMaze module where chests and monsters could spawn at the same time.
- Fixed an issue where rewards were set too low relative to the Goblin Caves 01 layout.
- Fixed an issue where a fixed escape was not displayed on the Goblin Caves minimap.
- Fixed an issue where the quest objective Prison A did not exist.
- Fixed an issue where players could get caught in door frames when moving.
- Fixed an issue where the Frost Giant would bounce too much after dying.
- Fixed an issue where monsters were sometimes unable to properly track players.
- Fixed an issue where items other than Fighter weapons from the Squire's supplies could not be set as supplies when the Fighter was equipped with both the Weapon Mastery and Slaughterer perks.
- Fixed an issue where the Squire did not provide the Germunbu helmet by default.
- Fixed an issue where Squires recognized Poor and Common ratings as targets for Stash Above All.
- Fixed an issue where the Squire's base gear was not set properly when equipped with a Longsword.
- Fixed an issue where no sound would intermittently occur when pressing the Quest Accept button.
- Fixed an issue where items received as quest rewards could not be sold.
- Fixed an issue where the multiclass achievement level was displayed as 100 instead of 30.
- Fixed an issue where the Coffee Time rest motion would glow in the dark.
- Barbarian's Reckless Attack armor rating penalty changed from -200 → -85
- Rogue's Strength, Vigor, Resourcefulness has been changed from 6 → 9, 5 → 6, 25 → 20.
- Ranger's Backstep cooldown changed from 22 seconds to 14 seconds.
- Wizard's Spell Overlord memory capacity penalty has been changed from -60% → -70%.
- Cleric's Over Healing health ratio has been changed 25% → 20%.
- Warlock's Torture Mastery health recovery has been changed from 1 → 2, and the Attribute Ratio Bonus has been changed from 15% → 10%.
- Warlock's Spell Predation now absorbs all removable magical buffs from the target.
- The Primary Attribute on cloaks is now locked by rarity.
- The amount of modifiers related to physical and magic reduction applied to each shield has been reduced.
- Damage for all Longbows and Recurve Bows has been slightly increased.
- Damage for all Daggers has been slightly increased.
- Changed the equipping time of Fransisca Axe and Thowing Knife from 1s → 1.75s.
- Physical Damage Reduction cap changed from 85% → 75%.
- Magical Damage Reduction cap changed from 85% → 75%.
- When swinging a two-handed weapon, the movement speed reduction until the actual attack occurs has been reduced.
- High-Roller Adventurer Rank Early Access Season #2 begins at 00:00 UTC on March 22nd.
- The existing Preseason #1 will be changed to Early Access Season #1 to prevent confusion.