Patch

Hotfix #38

Patch Notes

Hi, Adventurers!

We've updated Unreal Engine version to 5.3 and fixed several known bugs to migrate to a better development environment. We hope this will allow us to develop more efficiently in the future environment.

We've adjusted several key aspects of the game, reducing the required experience points for leveling up slightly and increasing the gold acquisition rate in normal gameplay to maintain players' sustained interest. Additionally, to provide more diverse content, we've expanded the Goblin Caves to a 5x5 layout.

Lastly, we plan to test applying a feature similar to Rogue's Creep to all classes, allowing players to utilize various strategies even in unfavorable situations. If this change has too negative of an impact, it may be rolled back in the next hotfix. We appreciate your feedback as we continue to test these adjustments.

Thank you very much for joining us through our various tests and changes. See you in the dungeon!

IRONMACE

Changes:

  • Fixed an issue where pressing the interaction key(F) while holding down the Shift key did not work properly.
  • Fixed an issue where certain sounds could loop indefinitely when watching a death cam.
  • Fixed an issue where the Entrance Fee could be displayed twice.
  • Fixed an issue where the descriptions for Ranger's Ranged Weapon Mastery and Sharpshooter incorrectly stated that they only apply to bow types.
  • Fixed an issue where the Cleric's Judgment could be canceled while in range.
  • Fixed an issue where the Bard's Dissonance and Partymaker were missing sound and range indicators.
  • Fixed an issue where the Warlock's Abyssal Flame could not be dispelled.
  • Fixed an issue where you could not escape if you jumped in front of the escape hatch when riding a raft in Ice Cavern.
  • Fixed an issue where Zombies' Poison Smoke could continue to glow.
  • Fixed an issue where the Skeleton Crossbowman could sometimes shoot bolts through walls.
  • Fixed an issue where the Rock, Paper, Scissors emote did not actually play very randomly.
  • Fixed an issue where the Marketplace and Squire did not reflect changed item modifiers.
  • All classes now enter a creep state 0.5 seconds after walking or crouching and do not emit footsteps. Exceptions are made when stepping on pebbles, bones, etc. or are wearing Plate Boots.
  • When the character walks or crawls, the movement speed change has been changed from -35% → -40%.
  • Headshot damage bonus changed from 1.5 → 2.0.
  • The increase rate of the spell casting speed curve according to knowledge has been slightly reduced.
  • Barbarian's Potion Chugger status icon has been changed.
  • Barbarian's Rage physical damage reduction penalty has been changed from -20% → -25% and the movespeed bonus has been changed from 10% → 12%.
  • Rogue's Creep increases movement speed by 5% while in creep mode.
  • Ranger's Quickfire sound has been adjusted.
  • Wizard's Spell Overload memory capacity penalty has been changed from -70% → -60%, and the spell count bonus has been changed from 100% → 60%.
  • Wizard's Lightning Strike circle size has been changed from 75 → 80.
  • Wizard's Chain Lightning spell count has been changed from 3 → 2.
  • Wizard's Chain Lightning no longer transfers from dead body.
  • Cleric's Holy Strike circle size changed from 150 → 80.
  • Cleric's Bless each attribute bonus changed from 5 → 3.
  • Warlock's Dark Reflection now consumes Darkness Shards when activated.
  • Warlock's Hydra health changed from 150 → 125.
  • Warlock's Hydra has a slight delay after attacking 3 times.
  • Special appearances for various crafted items have been added.
  • From now on, The Goblin Caves will be tested as 5x5.
  • The normal version of the 5x5 Goblin Caves also offers dual bosses and special rewards.
  • The grade of treasures dropped from normal dungeons has been significantly improved.
  • Ore now spawns twice as much in all dungeons.
  • AP for some categories has been changed to be split equally between teams. Unfortunately, AP for acquiring items and treasures is still earned individually.
  • Now EXP is divided equally among team members.
  • Entrance Fee for High-Roller has been slightly reduced.
  • Changed to no longer show the selected server region.
  • The 3rd week quests will open at 00:00 UTC on March 29th.
  • The experience point requirement up to level 20 has been slightly reduced. Previously achieved levels may be increased and points will be paid retroactively.