Patch
Hotfix #34
Patch Notes
Hi, Adventurers.
Our investments in improving the technical quality of the game have finally started to pay off. This hotfix addresses numerous lingering technical issues and bugs. We have implemented several fixes that should noticeably improve the stability of the servers and overall performance of the game. You should notice a lot less micro-stutter and rubber-banding, even in the infamous Goblin Caves. We have also implemented additional logic to make life a little more difficult for teamers. This is our first integrated salvo against teamers as we start to incorporate more automated features to battle this scourge. After experimenting with the map rotation tests, the community has made their voice loud and clear. Based on your feedback we have decided to allow all party types to choose from any of the map locales. We look forward to a concerted marketing push at the start of the wipe to help fill these additional matchmaking pools.
We have also been working on several backend projects we’d like to announce. First, we plan to open a migration tool to allow players to transfer their Chafgames account to a Blacksmith account. Starting from 5:00 AM (UTC) on March 4th, players with an account on Chafgames will be able to transfer their account to Blacksmith through our official website. Second, we are near completion on the official test environment that we plan to release early next week through the Blacksmith launcher as we promised for our ‘Hold the Line’ supporters. We hope you can join us as we test out the new death cam replay system. Thanks again for your support!
IRONMACE
Changes:
- Fixed several issues causing poor server performance.
- Fixed several issues causing crashes.
- Fixed some logic that could be exploited as cheats.
- Fixed an issue where multiple groups of malicious players could easily access the same session.
- Fixed an issue where the server would become unstable and all items would be lost when returning to the lobby.
- Fixed an issue where players were not properly matched according to their adventurer level.
- Fixed an issue where Ranger's Enhanced Hearing would not work properly when the target was barefoot.
- Fixed an issue where Invisibility did not turn off.
- Fixed an issue where Soul Hearts on friendly corpses could disappear.
- Fixed an issue where merchants were improperly sorted.
- Fixed an issue where players could get stuck in an elevator and unable to move.
- Rogue's Smoke Pot now has 3 uses and cannot be recharged.
- Rogue's Smoke Pot movement speed penalty changed from -20% → -10%.
- Warlock Demon Form’s Bolt of Darkness now has a movement speed penalty when cast.
- The duration of all grades of invisibility potions has been significantly reduced.
- Added experimental logic to automatically detect pre-teaming.
- Dungeon rotation has been removed and replaced with the free choice to select any map for any party size.
- Adjusted walls and platforms in the Ruins.