Races
Playable races from the current game patch, from the Dwarf and Elf to the Tidewalker. Each race lists the classes that can use it, its gameplay modifiers, flavor text and how to get it.
Races are the game's character skins, so they keep the native character_skins catalog and id.character_skin.* ids. Variants that share a name are told apart, such as Dark Elf (Female). Browse them on the site at Races.
modifiers keeps the game's own stat fields, for example move_speed_base. sources lists each way to get the race, with shop prices when it is sold.
GET/v2/character_skins
classoptionalpatchoptionallocaleoptionalglobalsortoptionalglobalfield:order, such as name:asc, or use asc or desc for the endpoint's default field.cursoroptionalglobalpagination.next value unchanged. Omit it for the first page.limitglobalGET/v2/character_skins/{id}
idpathlocaleoptionalglobalGET/v2/character_skins/{id}/icon
idpathsizeoptionalglobaldproptionalglobalformatoptionalglobaltrimoptionalglobalbgoptionalglobalGET/v2/character_skins/{id}/tooltip
idpathlocaleoptionalglobalReturns the compact payload used by the embeddable race tooltip. See the Tooltips guide for installation.
GET/v2/character_skins/{id}/model
idpathReturns a GLB model when the race has an exact matching creature model in the current game assets. Races without verified model artwork return 404.