Spell
Invisibility
Description
Grants the target invisibility for 4 seconds. While active, the target also gains 5% move speed bonus. Self cast if no target is found.
Classes
Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Hotfix #124 | Fixed an issue where the pattern of the Ghost King could reset when using Hide or Invisibility during certain patterns, causing its sounds to not play properly. | Aug 21, 2026 |
| Changed | Hotfix #111 | Fixed an issue in Arena where using Invisibility before entering the next round could cause sound to not function properly in the next round. | Mar 20, 2026 |
| Changed | Hotfix #86 | Fixed an issue where devil wings were visible in the afterimage when using the Wizard's Haste or Invisibility. | May 23, 2025 |
| Changed | Hotfix #83 | Fixed an issue where using Wizard's Invisibility or Potion of Invisibility within the Ghostdust Pouch area would result in no afterimage VFX. | Apr 17, 2025 |
| Changed | Hotfix #78 | Fixed an issue where a projectile item would remain for an extended duration when a Wizard was hit by a projectile item when using Invisibility. | Jan 24, 2025 |
| Changed | Hotfix #34 | Fixed an issue where Invisibility did not turn off. | Feb 29, 2024 |
| Changed | Hotfix #29 | Invisibility Potion now has 15 Knowledge requirement for use. | Jan 24, 2024 |
| Changed | Hotfix #27 | Magic Invisibility no longer activates Ambush and Shadow Runner. | Jan 5, 2024 |
| Added | Hotfix #22 | Fixed an issue where the afterimage of Wizard’s Invisibility did not appear. | Nov 30, 2023 |
