Patch

Hotfix #35

Patch Notes

Hi Adventurers,

We're rolling out an urgent hotfix to address critical bugs we've uncovered recently.

We have decided to also use this time as an opportunity to run a pre-wipe special event. In a return to the classic we have changed all matching pools to the original Crypts+Inferno dungeons. We have also removed affinity requirements for merchants so all craft items are unlocked for everyone. Finally, we’ve added a brief pre-wipe leaderboard test for the ‘Normal’ dungeons to evaluate the viability of a Normal Adventurer Rank system. We believe this should be a mayhem-filled two weeks as we prepare for the next wipe.

Reminder: We have also been working on several backend projects we’d like to announce. First, we plan to open a migration tool to allow players to transfer their Chafgames account to a Blacksmith account. Starting from 5:00 AM (UTC) on March 4th, players with an account on Chafgames will be able to transfer their account to Blacksmith through our official website. Second, we are near completion on the official test environment that we plan to release early next week through the Blacksmith launcher as we promised for our ‘Hold the Line’ supporters. We hope you can join us as we test out the new death cam replay system. Thanks again for your support!

Changes:

  • Fixed an intermittent server crash caused by Ironshield's logic.
  • Fixed an issue where items could sometimes disappear after trading them with a player.
  • Fixed an issue where players could sometimes be unable to open their inventory after being revived.
  • Fixed an issue where Holy Strike could not work.
  • Fixed an issue where the debuff caused by the Giant Bat's ultrasonic attack could not be removed.
  • Fixed an issue where Adventure Points from Preseason #1 could be deducted after the season ended. Lost points will be restored.
  • Temporarily fixed Dungeon selection for Solo/Duo/Trio to The Howling Crypts.
  • Ruins have been temporarily removed for testing and the 5x5 Crypts has returned.
  • A two-week temporary season has begun to test the Normal Adventure Rank.
  • Adventure Point when killing a player has been increased by 3x.