Ghost, Undead · Boss
Banshee
Attributes
Health1,500Move Speed250Impact Resist999Impact Endurance999Adventure Points50Experience15STR 15DEX 15AGI 15WILL 15KNO 15VIG 15RES 15
Damage Modifiers
Ice −50%Fire −50%Light +100%Projectile +25%
Loot
Dungeon
Level
Difficulty
Player Luck
Luck
Normal at 0 Luck. Chances show the likelihood of getting at least one per kill. A single kill can contain several listed items and rarities.
Chance of any item by rarity For this mode and Luck, every eligible loot table and repeated roll is combined: 100% minus the chance they all miss. Multiple matching items in one kill count as one success.
- PoorPoorNo drops0%
- CommonCommon~1 in 84 kills1.19%
- UncommonUncommonNo drops0%
- RareRareNo drops0%
- EpicEpic~1 in 1.8 kills55.9%
- LegendaryLegendary~1 in 1.1 kills91%
- UniqueUnique~1 in 2 kills50.4%
- ArtifactArtifactNo drops0%
Category
Sort
| Item↕ | Rarity odds | Chance per kill↓ |
|---|---|---|
Banshee SonnetCrafting materials |
| 10%~1 in 10 kills |
Ceremonial StaffArchetypes |
| 21.6%~1 in 4.6 kills |
Crystal BallArchetypes |
| 21.6%~1 in 4.6 kills |
Crystal SwordArchetypes |
| 21.6%~1 in 4.6 kills |
SpellbookArchetypes |
| 21.6%~1 in 4.6 kills |
Magic StaffArchetypes |
| 21.6%~1 in 4.6 kills |
Arcane GlovesArchetypes |
| 2%~1 in 50 kills |
Arcane HoodArchetypes |
| 2%~1 in 50 kills |
BardicheArchetypes |
| 2%~1 in 50 kills |
Bloodwoven GlovesArchetypes |
| 2%~1 in 50 kills |
BycocketArchetypes |
| 2%~1 in 50 kills |
Ceremonial HeaddressArchetypes |
| 2%~1 in 50 kills |
ChaperonArchetypes |
| 2%~1 in 50 kills |
CoifArchetypes |
| 2%~1 in 50 kills |
Darkgrove HoodArchetypes |
| 2%~1 in 50 kills |
Dryad MaskArchetypes |
| 2%~1 in 50 kills |
Elkwood CrownArchetypes |
| 2%~1 in 50 kills |
Elkwood GlovesArchetypes |
| 2%~1 in 50 kills |
Feathered HatArchetypes |
| 2%~1 in 50 kills |
Forest HoodArchetypes |
| 2%~1 in 50 kills |
Gloves of UtilityArchetypes |
| 2%~1 in 50 kills |
HalberdArchetypes |
| 2%~1 in 50 kills |
Heavy GauntletsArchetypes |
| 2%~1 in 50 kills |
Jester CapArchetypes |
| 2%~1 in 50 kills |
Leather BonnetArchetypes |
| 2%~1 in 50 kills |
Leather CapArchetypes |
| 2%~1 in 50 kills |
Leather GlovesArchetypes |
| 2%~1 in 50 kills |
Light GauntletsArchetypes |
| 2%~1 in 50 kills |
LongbowArchetypes |
| 2%~1 in 50 kills |
MitreArchetypes |
| 2%~1 in 50 kills |
Mystic GlovesArchetypes |
| 2%~1 in 50 kills |
Occultist HoodArchetypes |
| 2%~1 in 50 kills |
Onyx GlovesArchetypes |
| 2%~1 in 50 kills |
Prowler GlovesArchetypes |
| 2%~1 in 50 kills |
QuarterstaffArchetypes |
| 2%~1 in 50 kills |
Ranger HoodArchetypes |
| 2%~1 in 50 kills |
Rawhide GlovesArchetypes |
| 2%~1 in 50 kills |
Recurve BowArchetypes |
| 2%~1 in 50 kills |
Regal MitreArchetypes |
| 2%~1 in 50 kills |
Reinforced GlovesArchetypes |
| 2%~1 in 50 kills |
Riveted GlovesArchetypes |
| 2%~1 in 50 kills |
Rogue CowlArchetypes |
| 2%~1 in 50 kills |
Runestone GlovesArchetypes |
| 2%~1 in 50 kills |
Shadow HoodArchetypes |
| 2%~1 in 50 kills |
Shadow MaskArchetypes |
| 2%~1 in 50 kills |
Stefan BeretArchetypes |
| 2%~1 in 50 kills |
Straw HatArchetypes |
| 2%~1 in 50 kills |
Survival BowArchetypes |
| 2%~1 in 50 kills |
Trapper HatArchetypes |
| 2%~1 in 50 kills |
Wizard HatArchetypes |
| 2%~1 in 50 kills |
Woolen CapArchetypes |
| 2%~1 in 50 kills |
Old Rusty KeyOther |
| 50%~1 in 2 kills |
Silver CoinOther |
| 1.19%~1 in 84 kills |
Gold CoinOther |
| 0.813%~1 in 123 kills |
Found in
Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Hotfix #111 | Finally, this update includes many balance improvements asked for by the community including increased session times for certain maps and a rework of the Banshee. Be on the lookout for this season’s Adventure and Arena rank rewards in the next update. This should give adventurers enough time to grind out their ranks before the end of the season at the end of April. As always, thank you and see you in the dungeons! | Mar 20, 2026 |
| Changed | Hotfix #87 | Fixed an issue where certain attacks from the Banshee could affect players on the ground. | Jun 5, 2025 |
| Changed | Hotfix #86 | Fixed an issue where Banshee's forced relocation patterns were not functioning properly. | May 23, 2025 |
| Changed | Early Access Season #6 | Fixed an issue in the Ruins Greathall A module where a locked iron door requiring a key was placed on the path to the Banshee boss room. | Apr 10, 2025 |
| Changed | Hotfix #81 | Fixed an issue where some of Banshee’s attack patterns could change in frequency based on the number of surviving players in the boss room. | Mar 20, 2025 |
| Changed | Hotfix #75 | The health of all Banshee grades has been reduced by approximately 30%. | Dec 27, 2024 |
| Added | Hotfix #68 | Fixed an issue where Banshee's shadow sphere could float without disappearing. | Oct 17, 2024 |
Abilities 15
| Name | Description | Stats |
|---|---|---|
| Fog Attack1 | Projectile attack dealing 70% weapon damage. Applies Decrease Heal (7s). | Damage 70%Impact 6Type DemolitionType Magical.DarkType ProjectileDecrease Heal 7s |
| Fog Attack2 | Projectile attack dealing 220% weapon damage. Applies Decrease Heal (7s). | Damage 220%Impact 7Type DemolitionType Magical.DarkType ProjectileDecrease Heal 7s |
| Pull | Magical.dark attack dealing 150% weapon damage. Applies Decrease Heal (7s). | Damage 150%Impact 6Type DemolitionType Magical.DarkDecrease Heal 7s |
| Hide Attack | Magical.dark attack dealing 180% weapon damage. Applies Hide. Applies Decrease Heal (7s). | Damage 180%Impact 7Type DemolitionType Magical.DarkHide appliedDecrease Heal 7s |
| Fog Rush | Magical.dark attack dealing 160% weapon damage. Applies Hide. Applies Decrease Heal (7s). | Damage 160%Impact 7Type DemolitionType Magical.DarkHide appliedDecrease Heal 7s |
| Scream Sentence | Magical.dark attack dealing 30% weapon damage. | Damage 30%Impact 6Type Magical.Dark |
| Scream Silence | Scream Silence. | — |
| Scream Corruption | Scream Corruption. | — |
| Bombing Montage | Applies Hide. | Hide applied |
| Bombing Spawn Fog Missile | Projectile attack dealing 70% weapon damage. | Damage 70%Impact 6Type DemolitionType Magical.DarkType Projectile |
| Standing | Standing. | — |
| Stance Peace | Stance Peace. | — |
| Stance Combat | Stance Combat. | — |
| Spawn Specter | Spawn Specter. | — |
| Death | Death. | — |




















































