All Rarities ·Weapon
Crystal Ball
A dense glass ball made of mysterious origins, able to harness and focus magical energy.
Rarity
Primary Attributes
| Attribute | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique |
|---|---|---|---|---|---|---|---|
| Magic Penetration | 10.0% | 10.0% | 10.0% | 10.0% | 10.0% | 10.0% | 10.0% |
| Magical Damage | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| Move Speed | -20 | -20 | -20 | -20 | -20 | -20 | -20 |
Secondary Attributes
| Attribute | Base range | With gem |
|---|---|---|
| Action Speed | 0.5 – 1.0% | — |
| Additional Magical Damage | 1 – 3 | — |
| Additional Move Speed | 1 – 3 | — |
| Additional Weapon Damage | 1 – 3 | — |
| Armor Penetration | 1.5 – 4.0% | — |
| Buff Duration | 1.0 – 3.0% | — |
| Cooldown Reduction | 2.0 – 4.0% | — |
| Debuff Duration | 1.0 – 3.0% | — |
| Demon Damage | 2.0 – 4.0% | — |
| Demon Damage Reduction | 2.0 – 4.0% | — |
| Equip Speed | 10 – 30 | — |
| Headshot Damage | 2.0 – 4.0% | — |
| Interaction Speed | 1.0 – 3.0% | — |
| Luck | 15 – 30 | — |
| Magic Penetration | 1.5 – 4.0% | — |
| Magical Damage Bonus | 1.0 – 3.0% | — |
| Attribute | Base range | With gem |
|---|---|---|
| Magical Interaction Speed | 1.0 – 3.0% | — |
| Magical Power | 1 – 3 | — |
| Max Health | 2 – 4 | — |
| Max Health Bonus | 1.0 – 2.0% | — |
| Memory Capacity | 2 – 5 | — |
| Memory Capacity Bonus | 6.0 – 12.5% | — |
| Move Speed Bonus | 0.5 – 1.0% | — |
| Physical Damage | 1 – 3 | — |
| Physical Damage Bonus | 1.0 – 3.0% | — |
| Physical Power | 2 – 4 | — |
| Spell Casting Speed | 1.0 – 3.0% | — |
| True Magical Damage | 1 – 2 | — |
| True Physical Damage | 1 – 2 | — |
| Undead Damage | 2.0 – 4.0% | — |
| Undead Damage Reduction | 2.0 – 4.0% | — |
Market & Trade Chat
The in-game marketplace and Trade Chat are closed for the first two weeks of the season. Live listings, prices and trade messages will return when trading reopens.
Estimated reopening
–Days–Hours–Minutes–Seconds
Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Early Access Season #11 | Crystal Ball's Magical Damage has been reduced by 1 at each rarity. For Artifact rarity, its value has been changed from 10 to 9–10. | Oct 9, 2026 |
| Changed | Hotfix #119 | Fixed an issue where player movement could become locked when using a Crystal Ball and a one-handed weapon while both Primary Attack and Secondary Attack were bound to the same key. | Jul 2, 2026 |
| Changed | Early Access Season #9 | The Surgeon and the Fortune Teller have been merged into the Alchemist. The Alchemist now sells Bandages (Normal affinity 50 / Uncommon 100), Lucky Potions, Healing Potions (Normal affinity 75 / Uncommon 125), and magical items (Crystal Ball, Crystal Sword, Magic Staff, etc.). | Apr 28, 2026 |
| Changed | Hotfix #111 | Fixed an issue where players could continuously purchase uncommon-grade Crystal Balls from the Fortune Teller. | Mar 20, 2026 |
| Changed | Hotfix #108 | The Fortune Teller quest can now be completed by giving any grade of the Crystal Ball instead of an ‘Uncommon’ grade item. | Feb 12, 2026 |
| Changed | Hotfix #97 | Removed the Additional Weapon Damage modifier from Crystal Ball item types. | Oct 16, 2025 |
| Changed | Hotfix #85 | Fixed an issue where the pedestal part of the Crystal Ball could appear incorrectly colored. | May 9, 2025 |
| Changed | Hotfix #55 | Spellbook, Crystal Ball, and Wizard Staff now have 5%, 10%, 15% magic penetration respectively. | Jul 5, 2024 |
| Added | Hotfix #22 | Warlocks now start with a Falchion and Crystal Ball as default weapons. | Nov 30, 2023 |