All Rarities ·Weapon
Crystal Ball
A dense glass ball made of mysterious origins, able to harness and focus magical energy.
Rarity
Primary Attributes by rarity
| Attribute | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique |
|---|---|---|---|---|---|---|---|
| Magic Penetration | 10.0% | 10.0% | 10.0% | 10.0% | 10.0% | 10.0% | 10.0% |
| Magical Damage | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| Move Speed | -15 | -15 | -15 | -15 | -15 | -15 | -15 |
Secondary Attributes 2 can roll per item · ranges span 8 rarities
| Attribute | Market | Base range | With gem |
|---|---|---|---|
| Action Speed | 1.0 – 4.0% | 1.0 – 1.6% | |
| Additional Armor Rating | 7 – 30 | 7 – 12 | |
| Additional Weapon Damage | 1 – 2 | 1 | |
| Armor Penetration | 1.5 – 6.0% | 1.5 – 2.4% | |
| Buff Duration | 2.0 – 8.0% | 2.0 – 3.2% | |
| Cooldown Reduction | 2.0 – 8.0% | 2.0 – 3.2% | |
| Debuff Duration | 2.0 – 8.0% | 2.0 – 3.2% | |
| Demon Damage | 2.0 – 8.0% | 2.0 – 3.2% | |
| Demon Damage Reduction | 2.0 – 8.0% | 2.0 – 3.2% | |
| Headshot Damage | 2.0 – 8.0% | 2.0 – 3.2% | |
| Interaction Speed | 2.0 – 8.0% | 2.0 – 3.2% | |
| Luck | 15 – 60 | 15 – 24 | |
| Magic Penetration | 1.5 – 6.0% | 1.5 – 2.4% | |
| Magic Resistance | 7 – 30 | 7 – 12 | |
| Magical Damage Bonus | 1.0 – 4.0% | 1.0 – 1.6% |
| Attribute | Market | Base range | With gem |
|---|---|---|---|
| Magical Damage Reduction | 0.7 – 3.0% | 0.7 – 1.2% | |
| Magical Healing | 1 – 2 | 1 | |
| Magical Interaction Speed | 2.0 – 8.0% | 2.0 – 3.2% | |
| Magical Power | 1 – 4 | 1 | |
| Memory Capacity | 2 – 10 | 2 – 4 | |
| Memory Capacity Bonus | 6.0 – 25.0% | 6.0 – 10.0% | |
| Physical Damage Bonus | 1.0 – 4.0% | 1.0 – 1.6% | |
| Physical Damage Reduction | 0.7 – 3.0% | 0.7 – 1.2% | |
| Physical Healing | 1 – 2 | 1 | |
| Physical Power | 1 – 4 | 1 | |
| Projectile Damage Reduction | 1.0 – 4.0% | 1.0 – 1.6% | |
| Spell Casting Speed | 1.5 – 6.0% | 1.5 – 2.4% | |
| Undead Damage | 2.0 – 8.0% | 2.0 – 3.2% | |
| Undead Damage Reduction | 2.0 – 8.0% | 2.0 – 3.2% |
Live Market All rarities
Trade Chat
Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Hotfix #119 | Fixed an issue where player movement could become locked when using a Crystal Ball and a one-handed weapon while both Primary Attack and Secondary Attack were bound to the same key. | Jul 2, 2026 |
| Changed | Early Access Season #9 | The Surgeon and the Fortune Teller have been merged into the Alchemist. The Alchemist now sells Bandages (Normal affinity 50 / Uncommon 100), Lucky Potions, Healing Potions (Normal affinity 75 / Uncommon 125), and magical items (Crystal Ball, Crystal Sword, Magic Staff, etc.). | Apr 28, 2026 |
| Changed | Hotfix #111 | Fixed an issue where players could continuously purchase uncommon-grade Crystal Balls from the Fortune Teller. | Mar 20, 2026 |
| Changed | Hotfix #108 | The Fortune Teller quest can now be completed by giving any grade of the Crystal Ball instead of an ‘Uncommon’ grade item. | Feb 12, 2026 |
| Changed | Hotfix #97 | Removed the Additional Weapon Damage modifier from Crystal Ball item types. | Oct 16, 2025 |
| Changed | Hotfix #85 | Fixed an issue where the pedestal part of the Crystal Ball could appear incorrectly colored. | May 9, 2025 |
| Changed | Hotfix #55 | Spellbook, Crystal Ball, and Wizard Staff now have 5%, 10%, 15% magic penetration respectively. | Jul 5, 2024 |
| Added | Hotfix #22 | Warlocks now start with a Falchion and Crystal Ball as default weapons. | Nov 30, 2023 |