All Rarities ·Weapon
Magic Staff
A staff carefully crafted with spiraling branches from a magical tree that encase an enchanted orb.
Rarity
Primary Attributes
| Attribute | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique |
|---|---|---|---|---|---|---|---|
| Magic Penetration | 15.0% | 15.0% | 15.0% | 15.0% | 15.0% | 15.0% | 15.0% |
| Magical Damage | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Move Speed | -25 | -25 | -25 | -25 | -25 | -25 | -25 |
| Weapon Damage | 29 | 30 | 31 | 32 | 33 | 34 | 35 |
Secondary Attributes
| Attribute | Base range | With gem |
|---|---|---|
| Action Speed | 0.5 – 1.0% | — |
| Additional Magical Damage | 1 – 3 | — |
| Additional Move Speed | 1 – 3 | — |
| Additional Weapon Damage | 1 – 3 | — |
| Armor Penetration | 1.5 – 4.0% | — |
| Buff Duration | 1.0 – 3.0% | — |
| Cooldown Reduction | 2.0 – 4.0% | — |
| Debuff Duration | 1.0 – 3.0% | — |
| Demon Damage | 2.0 – 4.0% | — |
| Demon Damage Reduction | 2.0 – 4.0% | — |
| Equip Speed | 10 – 30 | — |
| Headshot Damage | 2.0 – 4.0% | — |
| Interaction Speed | 1.0 – 3.0% | — |
| Luck | 15 – 30 | — |
| Magic Penetration | 1.5 – 4.0% | — |
| Magical Damage Bonus | 1.0 – 3.0% | — |
| Attribute | Base range | With gem |
|---|---|---|
| Magical Interaction Speed | 1.0 – 3.0% | — |
| Magical Power | 1 – 3 | — |
| Max Health | 2 – 4 | — |
| Max Health Bonus | 1.0 – 2.0% | — |
| Memory Capacity | 2 – 5 | — |
| Memory Capacity Bonus | 6.0 – 12.5% | — |
| Move Speed Bonus | 0.5 – 1.0% | — |
| Physical Damage | 1 – 3 | — |
| Physical Damage Bonus | 1.0 – 3.0% | — |
| Physical Power | 2 – 4 | — |
| Spell Casting Speed | 1.0 – 3.0% | — |
| True Magical Damage | 1 – 2 | — |
| True Physical Damage | 1 – 2 | — |
| Undead Damage | 2.0 – 4.0% | — |
| Undead Damage Reduction | 2.0 – 4.0% | — |
Market & Trade Chat
The in-game marketplace and Trade Chat are closed for the first two weeks of the season. Live listings, prices and trade messages will return when trading reopens.
Estimated reopening
–Days–Hours–Minutes–Seconds
Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Early Access Season #11 | Added the Impact Guard system to all two-handed weapons without a Riposte. This applies to melee weapons (Bardiche, Battle Axe, Double Axe, Felling Axe, Glaive, Halberd, Quarterstaff, Spear and War Maul), ranged weapons (Longbow, Recurve Bow, Survival Bow, Crossbow, Windlass Crossbow and Hand Cannon), and magic weapons (Magic Staff, Ceremonial Staff and Spellbook). Raising your guard with the right timing briefly increases your Impact Resistance, allowing you to guard more firmly. This buff can be checked through the buff status icon at the bottom of the screen. | Oct 9, 2026 |
| Changed | Early Access Season #10 | Fixed an issue where casting spells with the Magic Staff could apply an additional 10% movement speed penalty. | Jul 17, 2026 |
| Changed | Early Access Season #9 | The Surgeon and the Fortune Teller have been merged into the Alchemist. The Alchemist now sells Bandages (Normal affinity 50 / Uncommon 100), Lucky Potions, Healing Potions (Normal affinity 75 / Uncommon 125), and magical items (Crystal Ball, Crystal Sword, Magic Staff, etc.). | Apr 28, 2026 |
| Changed | Hotfix #111 | The difficulty of the Banshee has been reduced, and it now guarantees a drop of a magical weapon (Spellbook, Crystal Ball, Crystal Sword, Magic Staff, Ceremonial Staff). | Mar 20, 2026 |
| Changed | Hotfix #97 | Increased the Magical Damage of Magic Staffs by 1. | Oct 16, 2025 |
| Changed | Hotfix #59 | Fixed an issue where Magic Staff could have random properties added that were identical to static properties. | Aug 14, 2024 |
| Added | Hotfix #33 | The magic damage of all grades of Magic Staff has been reduced. | Feb 22, 2024 |