All Rarities ·Weapon
War Maul
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
Rarity
Primary Attributes by rarity
| Attribute | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique |
|---|---|---|---|---|---|---|---|
| Armor Penetration | 20.0% | 20.0% | 20.0% | 20.0% | 20.0% | 20.0% | 20.0% |
| Move Speed | -50 | -50 | -50 | -50 | -50 | -50 | -50 |
| Weapon Damage | 42 | 44 | 46 | 48 | 50 | 52 | 54 |
Secondary Attributes 2 can roll per item · ranges span 8 rarities
| Attribute | Market | Base range | With gem |
|---|---|---|---|
| Action Speed | 1.5 – 6.0% | 1.5 – 2.4% | |
| Additional Armor Rating | 12 – 50 | 12 – 20 | |
| Additional Weapon Damage | 1 – 4 | 1 | |
| Armor Penetration | 2.5 – 10.0% | 2.5 – 4.0% | |
| Buff Duration | 3.0 – 12.0% | 3.0 – 4.8% | |
| Cooldown Reduction | 3.0 – 12.0% | 3.0 – 4.8% | |
| Debuff Duration | 3.0 – 12.0% | 3.0 – 4.8% | |
| Demon Damage | 4.0 – 16.0% | 4.0 – 6.4% | |
| Demon Damage Reduction | 3.0 – 12.0% | 3.0 – 4.8% | |
| Headshot Damage | 4.0 – 16.0% | 4.0 – 6.4% | |
| Interaction Speed | 3.0 – 12.0% | 3.0 – 4.8% | |
| Luck | 25 – 100 | 25 – 40 | |
| Magic Penetration | 2.5 – 10.0% | 2.5 – 4.0% |
| Attribute | Market | Base range | With gem |
|---|---|---|---|
| Magic Resistance | 12 – 50 | 12 – 20 | |
| Magical Damage Bonus | 1.5 – 6.0% | 1.5 – 2.4% | |
| Magical Damage Reduction | 1.2 – 5.0% | 1.2 – 2.0% | |
| Magical Healing | 1 – 4 | 1 | |
| Magical Interaction Speed | 3.0 – 12.0% | 3.0 – 4.8% | |
| Magical Power | 1 – 6 | 1 – 2 | |
| Physical Damage Bonus | 1.5 – 6.0% | 1.5 – 2.4% | |
| Physical Damage Reduction | 1.2 – 5.0% | 1.2 – 2.0% | |
| Physical Healing | 1 – 4 | 1 | |
| Physical Power | 1 – 6 | 1 – 2 | |
| Projectile Damage Reduction | 1.5 – 6.0% | 1.5 – 2.4% | |
| Undead Damage | 4.0 – 16.0% | 4.0 – 6.4% | |
| Undead Damage Reduction | 3.0 – 12.0% | 3.0 – 4.8% |
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Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Early Access Season #10 | Leviathan damage has been increased from 10 to 15, and the impact of its Water Wave has been adjusted to match the War Maul. | Jul 17, 2026 |
| Changed | Early Access Season #9 | Fixed an issue where the animation after the War Maul's attack is blocked by a wall could appear interrupted. | Apr 28, 2026 |
| Changed | Hotfix #108 | The riposte multiplier for the War Maul has been adjusted to 1.25x for the first hit and 1.5x for the second hit. | Feb 12, 2026 |
| Changed | Hotfix #93 | Slightly decreased the hit zone damage multipliers (e.g. blade, handle) for some two-handed weapons (Bardiche, Halberd, War Maul, Spear). | Jul 31, 2025 |
| Changed | Hotfix #90 | War Maul weapon damage decreased by 2. | Jul 10, 2025 |
| Changed | Hotfix #85 | War Maul’s weapon damage has been significantly increased. | May 9, 2025 |
| Changed | Hotfix #80 | War Maul's primary attack 2 and 3 damage multiplier changed from 1.15 to 1.10. | Mar 7, 2025 |
| Changed | Hotfix #59 | War Maul's weapon damage has been very slightly increased. | Aug 14, 2024 |
| Changed | Hotfix #57 | Weapon damage increased for Bardiche, Halberd, Battle Axe, Double Axe, War Maul, and Quarterstaff. | Jul 18, 2024 |
| Changed | Hotfix #31 | War Maul armor penetration has increased from 15% → 20%. | Feb 8, 2024 |
| Added | Hotfix #29 | War Maul's movement speed penalty has changed from -55 → -50. | Jan 24, 2024 |