- Weapon Damage 71 – 75
- Armor Penetration 20%
- Move Speed -55
Up to 6 secondary enchantments
When swung, the weapon emits waves that follow its trajectory. These waves inflict the wet status on targets for 2 seconds, deal 15(1.0) water magical damage to enemies, and restore 10 health to allies over 3 seconds.
Wet: The target loses 20% move speed bonus and jump height is reduced by 30%.
Required Class:
Barbarian, Cleric
- Slot Type:
- Primary Weapon
- Hand Type:
- Two Handed
- Weapon Type:
- Mace
- Rarity:
- Artifact
A War Maul reinforced with the hardened hide of a ferocious beast. With a single swing, it can alter the course of currents and summon a torrent of crashing waters.
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