All Rarities ·Weapon
Hatchet
Compact in size and balanced weight makes it easy to wield for both utility and combat purposes.
Rarity
Primary Attributes
| Attribute | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique |
|---|---|---|---|---|---|---|---|
| Move Speed | -25 | -25 | -25 | -25 | -25 | -25 | -25 |
| Weapon Damage | 21 – 23 | 23 – 25 | 25 – 27 | 27 – 29 | 29 – 31 | 31 – 33 | 33 – 35 |
Secondary Attributes
| Attribute | Base range | With gem |
|---|---|---|
| Action Speed | 0.5 – 1.0% | — |
| Additional Magical Damage | 1 – 3 | — |
| Additional Move Speed | 1 – 3 | — |
| Additional Weapon Damage | 1 – 3 | — |
| Armor Penetration | 1.5 – 4.0% | — |
| Buff Duration | 1.0 – 3.0% | — |
| Cooldown Reduction | 2.0 – 4.0% | — |
| Debuff Duration | 1.0 – 3.0% | — |
| Demon Damage | 2.0 – 4.0% | — |
| Demon Damage Reduction | 2.0 – 4.0% | — |
| Equip Speed | 10 – 30 | — |
| Headshot Damage | 2.0 – 4.0% | — |
| Interaction Speed | 1.0 – 3.0% | — |
| Luck | 15 – 30 | — |
| Magic Penetration | 1.5 – 4.0% | — |
| Magical Damage Bonus | 1.0 – 3.0% | — |
| Attribute | Base range | With gem |
|---|---|---|
| Magical Interaction Speed | 1.0 – 3.0% | — |
| Magical Power | 1 – 3 | — |
| Max Health | 2 – 4 | — |
| Max Health Bonus | 1.0 – 2.0% | — |
| Memory Capacity | 2 – 5 | — |
| Memory Capacity Bonus | 6.0 – 12.5% | — |
| Move Speed Bonus | 0.5 – 1.0% | — |
| Physical Damage | 1 – 3 | — |
| Physical Damage Bonus | 1.0 – 3.0% | — |
| Physical Power | 2 – 4 | — |
| Spell Casting Speed | 1.0 – 3.0% | — |
| True Magical Damage | 1 – 2 | — |
| True Physical Damage | 1 – 2 | — |
| Undead Damage | 2.0 – 4.0% | — |
| Undead Damage Reduction | 2.0 – 4.0% | — |
Market & Trade Chat
The in-game marketplace and Trade Chat are closed for the first two weeks of the season. Live listings, prices and trade messages will return when trading reopens.
Estimated reopening
–Days–Hours–Minutes–Seconds
Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Early Access Season #11 | Weapon Damage values for physical weapons have been changed from fixed values to ranges. Values have generally increased, including for Unique items, while lower-rarity versions of some weapons, such as Rapiers and Hatchets, have been reduced. | Oct 9, 2026 |
| Changed | Hotfix #102 | The animation delay for when the Horseman’s Axe, Hatchet, Viking Sword, and Quarterstaff hits an enemy has been reduced, making it feel smoother. | Dec 9, 2025 |
| Changed | Hotfix #99 | The size of the Horseman’s Axe and Hatchet has been reduced back to their previous scale, and their attack range has been slightly increased. | Nov 6, 2025 |
| Changed | Hotfix #98 | The length of the Horseman’s Axe and Hatchet has been increased. | Oct 23, 2025 |
| Changed | Hotfix #93 | Slightly increased the hit zone damage multipliers (e.g. blade, handle) for some one-handed weapons (Arming Sword, Falchion, Viking Sword, Hatchet, Horseman’s Axe, War Hammer). | Jul 31, 2025 |
| Changed | Hotfix #77 | Weapon damage for the Horseman's Axe and Hatchet have been adjusted. | Jan 17, 2025 |
| Added | Hotfix #40 | Hatchet weapon damage has been increased. | Apr 4, 2024 |