Patch
Hotfix #99
Patch Notes
Hi Adventurers,
You can now explore the dangerous seas of the Ship Graveyard in the ‘Squire to Riches’ and ‘High-Roller’ game modes while outlasting the treacherous ‘Drowned Curse’. This update also adds a more dangerous, but more rewarding ‘High-Roller Adventure’ PvE mode that can be accessed through the ‘High-Roller’ campaign book. Please note that the Goblin Merchant will not be able to recover any equipment lost in the High-Roller Adventure mode dungeons. The new modes also bring the addition of two new artifacts and a slew of new craft items. Thank you and have fun in the dungeons!
IRONMACE
Bugfixes:
- Fixed an issue where the sound might not play when hitting a jar with the Fighter’s Shield Slam skill.
- Fixed an issue where the Warlock’s Evil Eye could fly outside the map when used while sitting, causing the jump action to malfunction.
- Fixed an issue where the Penetrating Shot effect of the Ranger could remain even after the skill duration ended.
- Fixed an issue where a frame drop could occur when a Ranger with the Trapping Mastery perk dismantled a hunting trap after being caught in it.
- Fixed an issue where casting the Cleric’s Protection on a monster could generate duplicate shields.
- Fixed an issue where damage VFX could appear when recovering HP with the Cleric’s Over Healing.
- Fixed an issue where the Ghost King’s corpse might not be visible if it died while teleporting.
- Fixed an issue in The Blue Maelstrom where some monsters could remain idle at certain locations.
- Fixed an issue in The Blue Maelstrom where monsters could stop attacking when moving between land and underwater areas.
- Fixed an issue where the Pirate monster’s ranged projectile attack could pass through walls and deal damage when the monster was positioned against a wall.
- Fixed an issue where underwater monster corpses could not be interacted with.
- Fixed an issue where interacting with Mermaid Corpses could sometimes produce no sound.
- Fixed an issue in The Goblin Caves – Cave Altar A module where skeleton monsters could stop moving at specific positions.
- Fixed an issue in The Goblin Caves – Goblin Rooms module where generated portals could not be used properly.
- Fixed an issue in The Goblin Caves – Ants Nest module where players could get stuck behind a roster at certain locations.
- Fixed an issue in The Goblin Caves – Cave Pit Hall module where terrain beyond stone pillars could be visible.
- Fixed an issue in The Ruins of Forgotten Castle – Keep where movement in certain areas could cause frame drops due to environmental props.
- Fixed an issue in The Ruins of Forgotten Castle – Stables where certain trees might not appear as intended.
- Fixed an issue in The Frost Mountain – Ice Abyss – Narrow Bridge where players could be attacked by monsters immediately upon spawning.
- Fixed an issue in The Frost Mountain – Ice Abyss – False Throne where a Druid in Rat Form could activate a lever by passing through the portcullis.
- Fixed an issue in The Blue Maelstrom – Skull Island module where a Druid could enter the boss reward room using transformation forms.
- Fixed an issue in The Blue Maelstrom where the escape current sound could be heard even when the underwater escape cave was inactive.
- Fixed an issue in The Blue Maelstrom – Abandoned Ship module where players could become trapped.
- Fixed an issue in The Blue Maelstrom where broken jars or chests could display incorrect cross-sections.
- Fixed an issue where potions placed in dungeons could consistently spawn as Potions of Water Breathing.
- Fixed an issue where swimming sounds might not play while swimming quickly.
- Fixed an issue where striking spilled Tar after destroying a Tar Barrel could produce no sound.
- Fixed an issue where Spider Webs could only be destroyed when players passed through them.
- Fixed an issue where actions might not proceed correctly after a successful parry.
- Fixed an issue where the equip time of the Recurve Bow could differ from other bows.
- Fixed an issue where bolts appeared to float when reloading the Crossbow, Hand Crossbow, or Windlass Crossbow.
- Fixed an issue where hitting certain walls with a Rapier or Dagger could produce no sound.
- Fixed an issue where blocking with the rapier might not work properly.
- Fixed an issue where blocking attacks with a War Hammer could produce no sound.
- Fixed an issue where hair could clip through the Occultist Hood when worn by certain races.
- Fixed an issue where the Soul Heart skin might not display properly after moving to the next floor in a dungeon.
- Fixed an issue where the new party leader’s lobby skin would not update after a leader change.
- Fixed an issue where Quest Logs that needed to be completed within the same session could not be completed separately.
- Fixed an issue where items required by the Quest Log could display random options.
- Fixed an issue where the Trading Post screen could appear when entering a dungeon.
- Fixed an issue where clicking the Trading Post button produced no sound.
- Fixed an issue where the Trading Post and Marketplace could be accessed even without reaching level 20.
- Fixed an issue where error codes could appear when making purchases or crafting.
- Fixed an issue where class rankings might not display correctly on the Leaderboard.
Game Updates:
- Added The Blue Maelstrom to Squires to Riches.
- Added the Blue Maelstrom dungeon to High-Roller mode.
- Added Adventure Mode to High-Roller. In High-Roller Adventure mode, you can earn only 25% of the AP compared to the standard High-Roller mode.
- In Adventure Mode, the Druid’s Thorn Barrier and the Ranger’s Purge Shot have been changed so that they no longer affect other players.
- Improved the Mummy Chest module in The Ruins of Forgotten Castle – The Crypt.
- A new monster, Midnight Stag, has been added to The Ruins of the Forgotten Castle.
- Changed so that boats in The Blue Maelstrom now spawn immediately after the session starts.
- Melee attack accuracy has been improved.
- Improved the VFX of the Ranger’s Purge Shot skill.
- Improved certain animations of the Skeleton Royal Guard.
- Some animations of the Tidewalkers have been improved.
- Updated several torch icons.
- Updated various equipment item icons.
- The size of the Horseman’s Axe and Hatchet has been reduced back to their previous scale, and their attack range has been slightly increased.
- Added new craftable items.
- Changed so that logs obtained through Woodcutting are now purchased by the merchant Woodsman.
- The Possession system of Faustian Bargain has been adjusted so that you now possess a monster closer to your death location than before.
- The positions of some UIs in the lobby have been adjusted.
- Added new loading illustration images.
Balance Updates:
General
- Adjusted the overall balance of monsters and map elements in The Frost Mountain – Ice Cavern.
- The loot drop rate for The Blue Maelstrom has been improved.
- Increased the parry multiplier of Rapier and Cutlass from 1.25x to 1.5x.
- Increased movement speed and action speed while underwater. Also increased the speed of physical and magical projectiles underwater.
- Overall monsters in Faustian Bargain have been polished and balanced.
- Reduced the attack difficulty of Pirate monsters.
Items
- The weakest impact zone has been removed from various weapons, and the remaining impact zones have been adjusted accordingly.
- Reduced the reload and firing time of the Hand Cannon.
- Increased the Weapon Damage of the Hand Cannon by 5.
- Decreased the Weapon Damage of Drum from 24–30 to 16–28.
Classes
- Increased the Barbarian’s Vigor by 5 and decreased Knowledge by 5.
- Increased the Barbarian’s Two-Hander Armor Penetration from 5% to 10%.
- Decreased the Barbarian’s War Cry max health bonus from 25% to 20%.
- Reduced the Bard’s Dissonance duration from 3 seconds to 2 seconds.