Patch

Hotfix #41

Patch Notes

Hi, Adventurers!

This hotfix aims to reduce the gear gap and adjust balance in preparation for the excessive synergies brought about by the upcoming multiclass system.

We will also be running Test #3 on the test server. Test #3 includes the initial test of the multiclass system.

The mulitclass test on the test server will have the maximum test character level restricted to level 150. Additionally, to facilitate testing, the required amount of experience needed to level up has been greatly reduced allowing for quick progression. Please note that some features of the multiclass system on the test server are currently incomplete such as the ability to redeem reward tokens.

We've also made several attempts to fix the significant increase in crashes since the engine update, and we'll be monitoring these logs in real time. We will do our best to fix these technical issues. Thank you and see you in the dungeon!

IRONMACE

Changes:

  • Fixed several issues that could have caused server crashes.
  • Fixed an issue where the spectating a target could be frozen for a long time if the target was not accessible.
  • Fixed an issue where using UEVR could give an unfair advantage.
  • Fixed an issue where Ornate Jazerant and Heavy Gambeson could not be equipped when using Fighter’s Slayer.
  • Fixed an issue where the effect of the Ranger's Penetrating Shot was also applied to melee weapons.
  • Fixed an issue where the Fighter's Breakthrough was not removing the Cyclops' slow.
  • Fixed an issue where the continuous escape quest was completed without having to escape continuously.
  • Added real-time control of the cloth simulation option to track the most frequent crashes.
  • The attenuation range of footstep sounds has been slightly reduced.
  • Moving while crounching will now make footstep sounds again. Please note that footsteps for walking has not been changed and no footstep sounds will be made while walking (except for plate shoes.)
  • Movement speed when crouching has been increased from 45% → 65%.
  • Movement speed when walking has been slowed from 45% → 40%.
  • Resourcefulness now affects the cooldown timers on skills and perks.
  • Fighter's Breakthrough duration has been changed from 5s → 8s, and knockback immunity has been added.
  • Fighter's Perfect Block cooldown time changed from 18s → 10s.
  • Fighter's Shield Slam cooldown time changed from 15s → 10s.
  • Fighter's Victory Strike health recovery amount changed from 5% → 15%.
  • Rogue's Creep no longer makes footstep sounds when crouching and its movement speed bonus has been removed.
  • Cleric 's Will changed from 25 → 23 and Resourcefulness changed from 10 → 12.
  • Bard's Acelerando is no longer affected by Persuasiveness and is now fixed at 8s.
  • Bard's Allegro is no longer affected by Persuasiveness and is now fixed at 8s.
  • Warlock's Strength changed from 13 → 11 and Resourcefulness changed from 12 → 14.
  • The maximum values ​​of most random modifiers have been reduced. This modification reduces the gear gap compared to before.
  • Items placed in the various Vault will appear in Marvelous Chests for a while.
  • Gearscore based matchmaking has been added for testing. This replaces High Roller's ranked-based matchmaking.