Changed this patch

Ship Graveyard

The Blue Maelstrom

Mode

Modules 23 rooms

Floor 1 · Ship Graveyard 23 rooms

Minimap art for these rooms hasn’t been released by the game yet.

Changelog

PatchWhat ChangedDate
ChangedHotfix #124Fixed an issue where Bladehand's attacks might not reach players at certain locations in The Blue Maelstrom - Bladehand's Refuge module.Aug 21, 2026
ChangedHotfix #118The item rarity restrictions for entering each dungeon in Normal mode have been adjusted. The Forgotten Castle allows up to Common rarity items, The Ashen Range up to Uncommon rarity items, The Frost Mountain up to Rare rarity items, and The Blue Maelstrom up to Epic rarity items.Jun 25, 2026
ChangedHotfix #117-1Fixed an issue where the ziplines did not appear in The Blue Maelstrom.Jun 16, 2026
ChangedHotfix #117Fixed an issue where players could become stuck between objects at a specific location within the Bladehand's Refuge module in The Blue Maelstrom.Jun 11, 2026
ChangedHotfix #116Fixed an issue where Druids could pass through walls in The Blue Maelstrom using Shapeshift.May 28, 2026
ChangedHotfix #115Fixed an issue where ores generated inside The Blue Maelstrom - Blue Hole module were buried underground.May 14, 2026
ChangedHotfix #113Fixed an issue where Druid's Rat form could be used to pass through the wall in front of the Key Room in the Ship's Rest module of The Blue Maelstrom.Apr 16, 2026
ChangedHotfix #111Fixed an issue in The Blue Maelstrom where certain rocks could visibly change shape due to LOD (Level of Detail) transitions.Mar 20, 2026
ChangedEarly Access Season #8Fixed an issue where floating plants would appear in The Blue Maelstrom.Jan 29, 2026
ChangedHotfix #104Fixed an issue where the water surface of The Blue Maelstrom could fail to render correctly on certain graphics card configurations.Dec 23, 2025
ChangedHotfix #103Fixed an issue where players could pass through a ship placed at a specific location within the Circle Island module of The Blue Maelstrom.Dec 18, 2025
ChangedHotfix #102Fixed an issue in The Blue Maelstrom – Undersea Cave A module where monsters could get stuck on the environment and become unable to attack.Dec 9, 2025
ChangedHotfix #101Fixed an issue in The Blue Maelstrom – High-Roller where a fixed exit would be displayed on the minimap.Nov 27, 2025
ChangedHotfix #100Fixed an issue in The Blue Maelstrom – Bladehand's Refuge where the water surface near the boat would not render correctly.Nov 20, 2025
ChangedHotfix #99Fixed an issue in The Blue Maelstrom where some monsters could remain idle at certain locations.Nov 6, 2025
ChangedHotfix #98Fixed an issue in The Blue Maelstrom where water effects inside the ship might not display correctly.Oct 23, 2025
ChangedHotfix #97Fixed an issue where Druids transformed into rats or chickens would not be affected by the sea currents in The Blue Maelstrom.Oct 16, 2025
ChangedHotfix #96Fixed an issue where the sea in The Blue Maelstrom might not be visible under certain conditions.Sep 25, 2025
AddedEarly Access Season #7The Ship Graveyard – Test your sea-legs and head to the dangerous open waters with the release of the first chapter in a brand-new ‘The Blue Maelstrom’ campaign. Includes dozens of new monsters and two new bosses!Sep 24, 2025