Patch

Hotfix #49

Patch Notes

Hello Adventurers!

We are extremely sorry for the extended downtime and interruption of service over the last week. The inventory refactoring was one of the biggest technical challenges we have faced thus far. It was an overly ambitious project, trying to clean up years of complex functionality in a single swoop, and caused many unforeseen issues. However, we are finally starting to see the light at the end of this tunnel. We foresee these troubles paying off for the future with more solid features like the quiver and backpack systems down the road.

Speaking of the future, although this season was tough, with many setback and lessons learned, we are extremely excited for what the future holds. We are going all in with the next wipe on June 7 and have been preparing our biggest update yet. We ask you to hang in there just a tiny bit longer as we have several major announcements just around the corner.

Finally, in order to salvage what remains of this current season, we have made a few changes to make the remaining time a little more bearable. We have updated the new quests that reward cosmetics so they are no longer locked behind any of the previous quest lines. We have also updated the AP entrance fees so the upper ranks on the leaderboards are a little more forgiving. Additionally, to make the final farming task a little easier, we've made all stashes unlockable for 50 gold. Thank you once again for your patience and see you in the dungeons.

IRONMACE

Changes:

  • Fixed an issue where players could steal items from other players under certain conditions.
  • Fixed an issue where Bard was unable to play instruments whenever Bard was wearing equipment.
  • Fixed an issue where the apply button was not visible in the in-game menu.
  • Barbarian's Iron Will again ignores knockback.
  • Wizard's Staff Mastery magical weapon damage has been changed from 3 → 1.
  • Wizard's Magic Missile damage scaling has been changed from 100% → 75%.
  • Wizard's Magic lock duration has been changed from 20s → 8s.
  • Cleric's Blunt Weapon Mastery physical damage bonus changed from 10% → 15%.
  • Cleric's Smite damage scaling has been changed from 50% → 100%.
  • The purchase price of all stashes this season has been changed to 50 gold.
  • The final weekly quest no longer requires completion of other prerequisite quests.
  • The completion conditions for the last weekly quest have been slightly relaxed.
  • The AP entrance fee for each dungeon has been slightly reduced.
  • To provide a little fun for players who have been waiting for a long time, reward points have been charged by 10.