Patch

Hotfix #46

Patch Notes

Hi, Everyone.

We’d like to thank everyone for helping us with our multiclass test. In accordance with our previous announcement, we have now removed the multiclass system. Although the experiment was crazy and chaotic, we learned a lot from the test, especially under the hood. We will put what we learned into building a better more traditional training and multiclass system in the future. We’ll let you know more about that system when we have the details ready.

We have made an update to how loot state is handled within the dungeon. In order to reward PvP battles within the dungeons, “handled” items now change to “looted” status when taken from an enemy. These “looted” status items give Adventure Points when taken out from a High-Roller dungeon. This change is motivated to give more weight to PvP fights in High-Roller matches as the loot from highly geared foes can now serve as a legitimate way to rank up the leaderboards in addition to earning gold.

We have also updated the gear-based matchmaking (GBMM) logic. When matching with a party, GBMM no longer uses an average party Gear Score but rather matches based on the highest Gear Score in the party. The Gear Score of some lower grade items have been modified and the total Gear Score is now displayed in the inventory menu. We have also removed GBMM for some of the lower populated regions and have tightened up the ping lock for these regions to prevent abusers from taking advantage of the new ‘looted’ system for the leaderboard.

With the return to the traditional class system, we plan to do a minor balance pass to improve the power curve of low-end skills and spells. One of the tools we plan to utilize more widely is the attribute bonus ratio. In the past we used this sparingly and only used easily recognizable values since this value was not displayed to the user. We will be updating the tooltips to better display the effects of the attribute bonus ratio in anticipation of utilizing more custom values.

Finally, we apologize for the delay in the reveal of the season rewards. We are working on a better ‘themed’ reward set and hope to have them announced soon. We hope these rewards will serve as proper motivation to grind the leaderboards once they are revealed.

Thank you and see you in the dungeons!

IRONMACE

Changes:

  • Fixed an issue where rubber banding could occur when hitting objects with a two-handed weapon.
  • Fixed an issue where the quest to escape without taking damage was not counted when receiving the effect of the 'Over Healing'.
  • Fixed an issue where quest progress could not be updated properly.
  • Now, if you acquire an item from an enemy player in a dungeon, even a Handled item will be changed to Looted and you can gain AP.
  • Multiclass is disabled.
  • Gear score is now displayed around your inventory.
  • GBMM is now calculated based on the party's highest gear score.
  • GBMM can now be turned off in regions with too few players.