Mammal, Beast · Sub-Boss
Cockatrice
Attributes
Health1,050Damage26Move Speed250Impact Resist3Impact Endurance4Adventure Points15Experience6STR 15DEX 15AGI 15WILL 15KNO 15VIG 15RES 15
Damage Modifiers
Projectile −15%
Loot
Dungeon
Level
Difficulty
Player Luck
Luck
Normal at 0 Luck. Chances show the likelihood of getting at least one per kill. A single kill can contain several listed items and rarities.
Chance of any item by rarity For this mode and Luck, every eligible loot table and repeated roll is combined: 100% minus the chance they all miss. Multiple matching items in one kill count as one success.
- PoorPoorNo drops0%
- CommonCommon~1 in 4.2 kills23.9%
- UncommonUncommon~1 in 1.3 kills77.7%
- RareRare~1 in 1.6 kills64%
- EpicEpic~1 in 12 kills8.32%
- LegendaryLegendary~1 in 200 kills0.499%
- UniqueUniqueNo drops0%
- ArtifactArtifactNo drops0%
Category
Sort
| Item↕ | Rarity odds | Chance per kill↓ |
|---|---|---|
Blue SapphireCrafting materials |
| 41.9%~1 in 2.4 kills |
DiamondCrafting materials |
| 41.9%~1 in 2.4 kills |
EmeraldCrafting materials |
| 41.9%~1 in 2.4 kills |
RubyCrafting materials |
| 41.9%~1 in 2.4 kills |
Cockatrice’s EggCrafting materials |
| 20%~1 in 5 kills |
Cockatrice’s Lucky FeatherCrafting materials |
| 20%~1 in 5 kills |
Found in
Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Hotfix #122 | Fixed an issue where the attack hitboxes of Cockatrice and Abomination could differ from their VFX. | Aug 6, 2026 |
| Changed | Hotfix #109 | Fixed an issue where guard animations and sounds could loop abnormally when maintaining a guard stance after being hit by a Cockatrice’s Roar while using certain skills. | Feb 26, 2026 |
| Changed | Hotfix #108 | The initial Cockatrice quest can now be completed by giving any grade of the Ceremonial Dagger instead of an ‘Uncommon’ grade item. | Feb 12, 2026 |
| Changed | Hotfix #87 | Fixed an issue where the idle sound could continue playing from a Cockatrice corpse when killed from a distance. | Jun 5, 2025 |
| Changed | Hotfix #85 | Fixed an issue where the Cockatrice could leave residual sound effects on its corpse if killed from a distance. | May 9, 2025 |
| Changed | Hotfix #84-1 | Improved the chance for the Cockatrice feather to drop. | Apr 24, 2025 |
| Changed | Hotfix #83 | Fixed an issue where Cockatrice Nightmare’s attack pattern might not affect the player. | Apr 17, 2025 |
| Changed | Early Access Season #6 | New monster patterns added for the Nightmare Ice Spider, Nightmare Harpy, Nightmare Cockatrice, Nightmare Frost Giant Shielder, Nightmare Yeti, Nightmare Giant Worm, and Nightmare Wendigo. | Apr 10, 2025 |
| Added | Hotfix #65 | The range of Cockatrice's Roar has been slightly reduced. | Sep 24, 2024 |
Abilities
| Name | Description | Stats |
|---|---|---|
| Attack Phase | Attack Phase. | — |
| Attack1 | Melee attack dealing 120% weapon damage. | Damage 120%Hits for 31Impact 6Type DemolitionType Melee |
| Attack2 | Melee attack dealing 150% weapon damage. | Damage 150%Hits for 39Impact 6Type DemolitionType Melee |
| Chase Attack Phase | Chase Attack Phase. | — |
| Chase Attack1 | Melee attack dealing 120% weapon damage. | Damage 120%Hits for 31Impact 6Type DemolitionType Melee |
| Chase Attack2 | Melee attack dealing 150% weapon damage. | Damage 150%Hits for 39Impact 6Type DemolitionType Melee |
| Roar | Applies Petrification (5s). | Petrification 5s |
| Wake Up | Wake Up. | — |
| Death | Death. | — |





