Mammal, Beast · Sub-Boss
Cockatrice
Attributes
Health500Damage26Move Speed250Impact Resist3Impact Endurance4Adventure Points15Experience6STR 15DEX 15AGI 15WILL 15KNO 15VIG 15RES 15
Damage Modifiers
Projectile −15%
Loot
Dungeon
Level
Difficulty
Player Luck
Luck
Normal at 0 Luck. Chances show the likelihood of getting at least one per kill. A single kill can contain several listed items and rarities.
Chance of any item by rarity For this mode and Luck, every eligible loot table and repeated roll is combined: 100% minus the chance they all miss. Multiple matching items in one kill count as one success.
- PoorPoorNo drops0%
- CommonCommon~1 in 84 kills1.19%
- UncommonUncommon~1 in 2.6 kills38.1%
- RareRare~1 in 1 kills95.4%
- EpicEpic~1 in 1.5 kills68.6%
- LegendaryLegendary~1 in 7 kills14.2%
- UniqueUnique~1 in 123 kills0.813%
- ArtifactArtifactNo drops0%
Category
Sort
| Item↕ | Rarity odds | Chance per kill↓ |
|---|---|---|
Cockatrice’s EggCrafting materials |
| 5%~1 in 20 kills |
Cockatrice’s Lucky FeatherCrafting materials |
| 5%~1 in 20 kills |
Arcane EssenceCrafting materials |
| 3.66%~1 in 27 kills |
Adventurer BootsArchetypes |
| 3.66%~1 in 27 kills |
Arcane GlovesArchetypes |
| 3.66%~1 in 27 kills |
Arcane HoodArchetypes |
| 3.66%~1 in 27 kills |
ArmetArchetypes |
| 3.66%~1 in 27 kills |
Arming SwordArchetypes |
| 3.66%~1 in 27 kills |
Barbuta HelmArchetypes |
| 3.66%~1 in 27 kills |
Bloodwoven GlovesArchetypes |
| 3.66%~1 in 27 kills |
Bone HelmArchetypes |
| 3.66%~1 in 27 kills |
Buckled BootsArchetypes |
| 3.66%~1 in 27 kills |
Buttoned BootsArchetypes |
| 3.66%~1 in 27 kills |
BycocketArchetypes |
| 3.66%~1 in 27 kills |
Ceremonial HeaddressArchetypes |
| 3.66%~1 in 27 kills |
Chapel De FerArchetypes |
| 3.66%~1 in 27 kills |
ChaperonArchetypes |
| 3.66%~1 in 27 kills |
CoifArchetypes |
| 3.66%~1 in 27 kills |
CrossbowArchetypes |
| 3.66%~1 in 27 kills |
Crusader HelmArchetypes |
| 3.66%~1 in 27 kills |
Cuffed BootsArchetypes |
| 3.66%~1 in 27 kills |
Darkgrove HoodArchetypes |
| 3.66%~1 in 27 kills |
Darkleaf BootsArchetypes |
| 3.66%~1 in 27 kills |
Dashing BootsArchetypes |
| 3.66%~1 in 27 kills |
Dryad MaskArchetypes |
| 3.66%~1 in 27 kills |
Elkwood CrownArchetypes |
| 3.66%~1 in 27 kills |
Elkwood GlovesArchetypes |
| 3.66%~1 in 27 kills |
FalchionArchetypes |
| 3.66%~1 in 27 kills |
Feathered HatArchetypes |
| 3.66%~1 in 27 kills |
Flanged MaceArchetypes |
| 3.66%~1 in 27 kills |
Forest BootsArchetypes |
| 3.66%~1 in 27 kills |
Forest HoodArchetypes |
| 3.66%~1 in 27 kills |
GjermundbuArchetypes |
| 3.66%~1 in 27 kills |
Gloves of UtilityArchetypes |
| 3.66%~1 in 27 kills |
Great HelmArchetypes |
| 3.66%~1 in 27 kills |
Hand CrossbowArchetypes |
| 3.66%~1 in 27 kills |
Heavy BootsArchetypes |
| 3.66%~1 in 27 kills |
Heavy GauntletsArchetypes |
| 3.66%~1 in 27 kills |
Horseman's AxeArchetypes |
| 3.66%~1 in 27 kills |
HounskullArchetypes |
| 3.66%~1 in 27 kills |
Jester CapArchetypes |
| 3.66%~1 in 27 kills |
Kettle HatArchetypes |
| 3.66%~1 in 27 kills |
Leather BonnetArchetypes |
| 3.66%~1 in 27 kills |
Leather CapArchetypes |
| 3.66%~1 in 27 kills |
Leather GlovesArchetypes |
| 3.66%~1 in 27 kills |
Light GauntletsArchetypes |
| 3.66%~1 in 27 kills |
MitreArchetypes |
| 3.66%~1 in 27 kills |
Morning StarArchetypes |
| 3.66%~1 in 27 kills |
Mystic GlovesArchetypes |
| 3.66%~1 in 27 kills |
Norman Nasal HelmArchetypes |
| 3.66%~1 in 27 kills |
Occultist BootsArchetypes |
| 3.66%~1 in 27 kills |
Occultist HoodArchetypes |
| 3.66%~1 in 27 kills |
Onyx GlovesArchetypes |
| 3.66%~1 in 27 kills |
Open SalletArchetypes |
| 3.66%~1 in 27 kills |
Plate BootsArchetypes |
| 3.66%~1 in 27 kills |
Prowler GlovesArchetypes |
| 3.66%~1 in 27 kills |
Ranger HoodArchetypes |
| 3.66%~1 in 27 kills |
RapierArchetypes |
| 3.66%~1 in 27 kills |
Rawhide GlovesArchetypes |
| 3.66%~1 in 27 kills |
Regal MitreArchetypes |
| 3.66%~1 in 27 kills |
Rogue CowlArchetypes |
| 3.66%~1 in 27 kills |
Rugged BootsArchetypes |
| 3.66%~1 in 27 kills |
Runestone GlovesArchetypes |
| 3.66%~1 in 27 kills |
SalletArchetypes |
| 3.66%~1 in 27 kills |
Shadow HoodArchetypes |
| 3.66%~1 in 27 kills |
Shadow MaskArchetypes |
| 3.66%~1 in 27 kills |
SpangenhelmArchetypes |
| 3.66%~1 in 27 kills |
Stefan BeretArchetypes |
| 3.66%~1 in 27 kills |
Straw HatArchetypes |
| 3.66%~1 in 27 kills |
Sturdy BootsArchetypes |
| 3.66%~1 in 27 kills |
TopfhelmArchetypes |
| 3.66%~1 in 27 kills |
Trapper HatArchetypes |
| 3.66%~1 in 27 kills |
Viking HelmArchetypes |
| 3.66%~1 in 27 kills |
Viking SwordArchetypes |
| 3.66%~1 in 27 kills |
Visored Barbuta HelmArchetypes |
| 3.66%~1 in 27 kills |
Visored SalletArchetypes |
| 3.66%~1 in 27 kills |
War HammerArchetypes |
| 3.66%~1 in 27 kills |
Wizard HatArchetypes |
| 3.66%~1 in 27 kills |
Woolen CapArchetypes |
| 3.66%~1 in 27 kills |
Adventurer CloakArchetypes |
| 3.57%~1 in 28 kills |
Mercurial CloakArchetypes |
| 3.57%~1 in 28 kills |
Radiant CloakArchetypes |
| 3.57%~1 in 28 kills |
Splendid CloakArchetypes |
| 3.57%~1 in 28 kills |
Tattered CloakArchetypes |
| 3.57%~1 in 28 kills |
Vigilant CloakArchetypes |
| 3.57%~1 in 28 kills |
Watchman CloakArchetypes |
| 3.57%~1 in 28 kills |
Badger PendantArchetypes |
| 2.11%~1 in 47 kills |
Bear PendantArchetypes |
| 2.11%~1 in 47 kills |
Fox PendantArchetypes |
| 2.11%~1 in 47 kills |
Frost AmuletArchetypes |
| 2.11%~1 in 47 kills |
Monkey PendantArchetypes |
| 2.11%~1 in 47 kills |
Necklace of PeaceArchetypes |
| 2.11%~1 in 47 kills |
Owl PendantArchetypes |
| 2.11%~1 in 47 kills |
Ox PendantArchetypes |
| 2.11%~1 in 47 kills |
Phoenix ChokerArchetypes |
| 2.11%~1 in 47 kills |
Rat PendantArchetypes |
| 2.11%~1 in 47 kills |
Ring of CourageArchetypes |
| 2.11%~1 in 47 kills |
Ring of FinesseArchetypes |
| 2.11%~1 in 47 kills |
Ring of QuicknessArchetypes |
| 2.11%~1 in 47 kills |
Ring of ResolveArchetypes |
| 2.11%~1 in 47 kills |
Ring of SurvivalArchetypes |
| 2.11%~1 in 47 kills |
Ring of VitalityArchetypes |
| 2.11%~1 in 47 kills |
Ring of WisdomArchetypes |
| 2.11%~1 in 47 kills |
Torq of SoulArchetypes |
| 2.11%~1 in 47 kills |
Wind LocketArchetypes |
| 2.11%~1 in 47 kills |
DrumOther |
| 3.66%~1 in 27 kills |
FluteOther |
| 3.66%~1 in 27 kills |
LuteOther |
| 3.66%~1 in 27 kills |
LyreOther |
| 3.66%~1 in 27 kills |
Silver CoinOther |
| 1.19%~1 in 84 kills |
Gold CoinOther |
| 0.813%~1 in 123 kills |
Found in
Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Hotfix #122 | Fixed an issue where the attack hitboxes of Cockatrice and Abomination could differ from their VFX. | Aug 6, 2026 |
| Changed | Hotfix #109 | Fixed an issue where guard animations and sounds could loop abnormally when maintaining a guard stance after being hit by a Cockatrice’s Roar while using certain skills. | Feb 26, 2026 |
| Changed | Hotfix #108 | The initial Cockatrice quest can now be completed by giving any grade of the Ceremonial Dagger instead of an ‘Uncommon’ grade item. | Feb 12, 2026 |
| Changed | Hotfix #87 | Fixed an issue where the idle sound could continue playing from a Cockatrice corpse when killed from a distance. | Jun 5, 2025 |
| Changed | Hotfix #85 | Fixed an issue where the Cockatrice could leave residual sound effects on its corpse if killed from a distance. | May 9, 2025 |
| Changed | Hotfix #84-1 | Improved the chance for the Cockatrice feather to drop. | Apr 24, 2025 |
| Changed | Hotfix #83 | Fixed an issue where Cockatrice Nightmare’s attack pattern might not affect the player. | Apr 17, 2025 |
| Changed | Early Access Season #6 | New monster patterns added for the Nightmare Ice Spider, Nightmare Harpy, Nightmare Cockatrice, Nightmare Frost Giant Shielder, Nightmare Yeti, Nightmare Giant Worm, and Nightmare Wendigo. | Apr 10, 2025 |
| Added | Hotfix #65 | The range of Cockatrice's Roar has been slightly reduced. | Sep 24, 2024 |
Abilities 9
| Name | Description | Stats |
|---|---|---|
| Attack Phase | Attack Phase. | — |
| Attack1 | Melee attack dealing 120% weapon damage. | Damage 120%Hits for 31Impact 6Type DemolitionType Melee |
| Attack2 | Melee attack dealing 150% weapon damage. | Damage 150%Hits for 39Impact 6Type DemolitionType Melee |
| Chase Attack Phase | Chase Attack Phase. | — |
| Chase Attack1 | Melee attack dealing 120% weapon damage. | Damage 120%Hits for 31Impact 6Type DemolitionType Melee |
| Chase Attack2 | Melee attack dealing 150% weapon damage. | Damage 150%Hits for 39Impact 6Type DemolitionType Melee |
| Roar | Applies Petrification (5s). | Petrification 5s |
| Wake Up | Wake Up. | — |
| Death | Death. | — |













































































































