All Rarities ·Weapon
Spellbook
Attributes by Rarity
| Attribute | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique |
|---|---|---|---|---|---|---|---|
| Magic Penetration | 5.0% | 5.0% | 5.0% | 5.0% | 5.0% | 5.0% | 5.0% |
| Magical Damage | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| Move Speed | -15 | -15 | -15 | -15 | -15 | -15 | -15 |
| Weapon Damage | 18 | 19 – 20 | 21 – 22 | 23 – 24 | 25 – 26 | 27 – 28 | 29 – 30 |
Secondary Attributes
| Attribute | Market | Base range | With gem |
|---|---|---|---|
| Action Speed | 0.5 – 1.0% | — | |
| Additional Magical Damage | 1 – 3 | — | |
| Additional Move Speed | 1 – 3 | — | |
| Buff Duration | 1.0 – 3.0% | — | |
| Cooldown Reduction | 2.0 – 4.0% | — | |
| Debuff Duration | 1.0 – 3.0% | — | |
| Demon Damage | 2.0 – 4.0% | — | |
| Demon Damage Reduction | 2.0 – 4.0% | — | |
| Equip Speed | 10 – 30 | — | |
| Headshot Damage | 2.0 – 4.0% | — | |
| Interaction Speed | 1.0 – 3.0% | — | |
| Luck | 15 – 30 | — | |
| Magic Penetration | 1.5 – 4.0% | — |
| Attribute | Market | Base range | With gem |
|---|---|---|---|
| Magical Damage Bonus | 1.0 – 3.0% | — | |
| Magical Interaction Speed | 1.0 – 3.0% | — | |
| Magical Power | 1 – 3 | — | |
| Max Health | 2 – 4 | — | |
| Max Health Bonus | 1.0 – 2.0% | — | |
| Memory Capacity | 2 – 5 | — | |
| Memory Capacity Bonus | 6.0 – 12.5% | — | |
| Move Speed Bonus | 0.5 – 1.0% | — | |
| Spell Casting Speed | 1.0 – 3.0% | — | |
| True Magical Damage | 1 – 2 | — | |
| Undead Damage | 2.0 – 4.0% | — | |
| Undead Damage Reduction | 2.0 – 4.0% | — |
Live Market
Trade Chat
Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Hotfix #129 | Spellbook Weapon Damage has been increased from 22 to 25-26. | Oct 23, 2026 |
| Changed | Early Access Season #11 | Added the Impact Guard system to all two-handed weapons without a Riposte. This applies to melee weapons (Bardiche, Battle Axe, Double Axe, Felling Axe, Glaive, Halberd, Quarterstaff, Spear and War Maul), ranged weapons (Longbow, Recurve Bow, Survival Bow, Crossbow, Windlass Crossbow and Hand Cannon), and magic weapons (Magic Staff, Ceremonial Staff and Spellbook). Raising your guard with the right timing briefly increases your Impact Resistance, allowing you to guard more firmly. This buff can be checked through the buff status icon at the bottom of the screen. Artifact-tier damage values for Spellbooks, Magic Staffs, and Crystal Balls have been changed to ranges, increasing their maximum damage by 1. The movement speed penalties for Spellbooks, Crystal Balls, Magic Staffs, and Crystal Swords have each been increased by 5. | Oct 9, 2026 |
| Changed | Early Access Season #10 | Spellbooks can now Guard and Riposte. | Jul 17, 2026 |
| Changed | Hotfix #111 | The difficulty of the Banshee has been reduced, and it now guarantees a drop of a magical weapon (Spellbook, Crystal Ball, Crystal Sword, Magic Staff, Ceremonial Staff). | Mar 20, 2026 |
| Changed | Hotfix #80-2 | Fixed an issue where the outstretched hand when using the Spellbook might not be affected by walls. Fixed an issue where casting a spell while holding a Spellbook could be canceled if obstructed by a wall. | Mar 13, 2025 |
| Added | Hotfix #55 | Spellbook, Crystal Ball, and Wizard Staff now have 5%, 10%, 15% magic penetration respectively. | Jul 5, 2024 |